/
environmentalElement.c
350 lines (308 loc) · 10.7 KB
/
environmentalElement.c
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//*****************************************************************************
// Copyright (c) 2021 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/environment/modules/environmental-elements/core.c";
virtual inherit "/lib/environment/modules/environmental-elements/bonuses.c";
virtual inherit "/lib/environment/modules/environmental-elements/harvest.c";
virtual inherit "/lib/environment/modules/environmental-elements/lighting.c";
virtual inherit "/lib/environment/modules/environmental-elements/limitors.c";
protected int isLegacy = 0;
/////////////////////////////////////////////////////////////////////////////
public nomask varargs string Name(string newName)
{
if (newName && stringp(newName))
{
elementName = newName;
}
return elementName;
}
/////////////////////////////////////////////////////////////////////////////
public nomask varargs string displayName(string newName)
{
if (newName && stringp(newName))
{
displayName = newName;
}
return displayName ? displayName : elementName;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string *aliases(string state)
{
if (!state)
{
state = currentState();
}
string *ret = ({ elementName, displayName });
if (member(descriptionData[state], "aliases"))
{
ret += descriptionData[state]["aliases"];
}
return m_indices(mkmapping(ret - ({ 0 })));
}
/////////////////////////////////////////////////////////////////////////////
public string Type()
{
return 0;
}
/////////////////////////////////////////////////////////////////////////////
public nomask void reset()
{
object *harvestItems = m_values(
filter(harvestData, (: $1 == $2->name() :)));
if (sizeof(harvestItems))
{
foreach(object harvestItem in harvestItems)
{
harvestItem->resetQuantity();
}
}
object *bonusItems = m_values(
filter(bonusData, (: $1 == $2->name() :)));
if (sizeof(bonusItems))
{
foreach(object bonusItem in bonusItems)
{
bonusItem->setupBonus();
}
}
}
/////////////////////////////////////////////////////////////////////////////
public void Setup()
{
}
/////////////////////////////////////////////////////////////////////////////
public nomask void create()
{
if (!elementName)
{
Setup();
}
if (getDictionary("environment") && stringp(elementName) &&
!getDictionary("environment")->isValidEnvironmentItem(elementName))
{
getDictionary("environment")->registerElement(program_name(this_object()));
}
reset();
}
/////////////////////////////////////////////////////////////////////////////
private nomask string translateStringToLanguage(string text, string language)
{
return this_player() ?
getDictionary("environment")->applyLanguageSkillToMessage(
language, text, this_player()->getSkill(language)) : text;
}
/////////////////////////////////////////////////////////////////////////////
public nomask varargs string description(string state, int illuminationLevel,
object environment)
{
string ret = 0;
if (!state)
{
state = currentState();
}
if (isSourceOfLight(state, environment) && canActivateLightSource(state) &&
lightSourceIsActive(state, environment))
{
ret = getSourceOfLightTemplate(state, illuminationLevel, environment);
}
else
{
string templateKey = getTemplateKey(illuminationLevel);
string harvestedDescriptions = getHarvestedDescriptions(environment);
if (harvestedDescriptions)
{
ret = parseTemplate(harvestedDescriptions,
descriptionData[state], illuminationLevel);
}
else if (member(descriptionData, state) && member(descriptionData[state],
templateKey))
{
ret = parseTemplate(descriptionData[state][templateKey],
descriptionData[state], illuminationLevel);
}
else if (member(descriptionData, "default") &&
member(descriptionData["default"], templateKey))
{
ret = parseTemplate(descriptionData["default"][templateKey],
descriptionData["default"], illuminationLevel);
}
}
if (displayActionText() && !ret)
{
raise_error(sprintf("ERROR in baseFeature.c: The description for "
"the %s state does not exist.\n", state));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string long(int brief)
{
string ret = 0;
string state = currentState();
string introText = isLegacy ? "" : "You see ";
if (!elementIsAvailable(this_player()))
{
ret = "";
}
else if (member(descriptionData, state) && member(descriptionData[state],
"item template"))
{
ret = introText +
parseTemplate(descriptionData[state]["item template"],
descriptionData[state], 10) + ".\n";
}
else if (member(descriptionData, "default") &&
member(descriptionData["default"], "item template"))
{
ret = introText +
parseTemplate(descriptionData["default"]["item template"],
descriptionData["default"], 10) + ".\n";
}
if (!ret)
{
raise_error(sprintf("ERROR in baseFeature.c: The item details for "
"the %s state does not exist.\n", state));
}
return format(ret, 78);
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addAdjectives(string *list, string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["adjectives"] = list;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addNearDarkDescriptionTemplate(string template,
string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["near dark template"] = template;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addLowLightDescriptionTemplate(string template,
string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["low light template"] = template;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addDimLightDescriptionTemplate(string template,
string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["dim light template"] = template;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addSomeLightDescriptionTemplate(string template,
string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["some light template"] = template;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addDescriptionTemplate(string template,
string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["template"] = template;
foreach(string templateType in ({ "near dark template", "low light template" ,
"dim light template" , "some light template" }))
{
if (!member(descriptionData[state], templateType))
{
descriptionData[state][templateType] = template;
}
}
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addDescriptionTemplateWithPrerequisite(
string template, mapping prerequisite, string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["template"] = template;
foreach(string templateType in({ "near dark template", "low light template" ,
"dim light template" , "some light template" }))
{
if (!member(descriptionData[state], templateType))
{
descriptionData[state][templateType] = template;
}
}
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addItemTemplate(string template, string state)
{
state = setupDescriptionForState(state);
descriptionData[state]["item template"] = template;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addAlias(string alias, string state)
{
state = setupDescriptionForState(state);
if (!member(descriptionData[state], "aliases"))
{
descriptionData[state]["aliases"] = ({ });
}
descriptionData[state]["aliases"] =
m_indices(mkmapping(descriptionData[state]["aliases"] + ({ alias })));
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addSeasonDescription(string season, string *list, string state)
{
if (getDictionary("environment")->isValidSeason(season))
{
state = setupDescriptionForState(state);
descriptionData[state][season] = list;
}
}
/////////////////////////////////////////////////////////////////////////////
protected nomask varargs void addTimeOfDayDescription(string period, string *list, string state, string season)
{
if (getDictionary("environment")->isValidTimeOfDay(period))
{
state = setupDescriptionForState(state);
if (!member(descriptionData[state], period))
{
descriptionData[state][period] = ([]);
}
if (getDictionary("environment")->isValidSeason(season))
{
descriptionData[state][period][season] = list;
}
else
{
foreach(string item in getDictionary("environment")->seasons())
{
descriptionData[state][period][item] = list;
}
}
}
}
/////////////////////////////////////////////////////////////////////////////
public nomask void setUpForEnvironment(string state, object environment)
{
if (state && member(descriptionData, state) &&
descriptionData[state]["active by default"])
{
activateLightSource(state, environment);
}
object *harvestItems = m_values(
filter(harvestData, (: $1 == $2->name() :)));
if (sizeof(harvestItems))
{
foreach(object harvestItem in harvestItems)
{
harvestItem->resetQuantity(environment);
}
}
object *bonusItems = m_values(
filter(bonusData, (: $1 == $2->name() :)));
if (sizeof(bonusItems))
{
foreach(object bonusItem in bonusItems)
{
bonusItem->setupBonus(environment);
}
}
}