/
baseGuild.c
1237 lines (1121 loc) · 37.9 KB
/
baseGuild.c
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//*****************************************************************************
// Class: baseGuild
// File Name: baseGuild.c
//
// Copyright (c) 2021 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/core/prerequisites.c";
private int MaxLevel = 1000;
private float ExperienceMultiplier = 1.0;
private string PrerequisiteObject = "/lib/core/prerequisites.c";
private string guildName = "BaseGuild";
private string guildClass = "combat";
private string *preferredSkills = ({ "general", "erudite", "language" });
protected int CanLeaveGuild = 1;
protected int CanReJoinGuild = 1;
protected string *ProhibitedGuilds = ({ });
protected mapping prohibitedEquipment = ([]);
private int IsNonCombatGuild = 0;
private mapping ranks = ([
// This mapping must have the following form:
// "rank name": ([
// "prerequisiste": <prereq in inherited prerequisites mapping>,
// "name": <name>,
// "title": <title>,
// "pretitle": <pretitle>,
// "previous rank": <key for previous rank>
// "next rank": <key for next rank>
// "delay for next promotion": 24 <time in hours>
// ]),
// As can be noted, ranks must be linear given this form. Issue 276 has
// been created to consider broadening the scope of this.
"default": ([
"delay for next promotion": 4,
])
]);
private mapping bonusGrid = ([ ]);
private mapping advancementGrid = ([ ]);
private string *validTypes = ({ "skill", "research", "modifier", "trait",
"skill points", "attribute points", "research points", "attack",
"research tree", "research path", "research choice" });
private mapping criteriaMap = ([
// criteria will be sparsely populated
// "<item>": ([
// "type": skill|research|research tree|modifier|trait|points|attack|research choice
// "apply": "<#> every [<#>] level[s]|at level #|at rank #",
// "begin at level": <level>, // all begin/end criteria MUST match
// "end at level": <level>, // in order to have <item> applied
// "begin at rank": <rank>,
// "end at rank": <rank>,
// "begin when researched": <research>
// ]),
// Examples:
// "hit points": ([
// "type": "modifier",
// "apply": "5 every level",
// ]),
// "attribute points": ([
// "type": "attribute points", // meaning spendable points on any attribute
// "apply": "1 every level"
// ]),
// "skill points": ([
// "type": "skill points",
// "apply": "3 every level",
// ]),
// "research points": ([
// "type": "research points",
// "apply": "1 every level",
// ]),
// "long sword": ([
// "type": "skill",
// "apply": "1 every 2 levels",
// "begin at level": 3,
// "end at level": 10
// ]),
// "fireball": ([
// "type": "research",
// "research object": "<path and file name>",
// "apply": "at level 10",
// ]),
// "inquisitive": ([
// "type": "trait",
// "trait object": "<path and file name>",
// "apply": "at rank archmage"
// ]),
// "elemental fire": ([
// "type": "research tree",
// "research tree": "<path and file name>",
// "apply": "at level 5"
// ]),
// "magic path": ([
// "type": "research path",
// "name": "Magic choice",
// "description": "...",
// "research objects": ({ "<path and file name>", "<another>", ... }),
// "apply": "at level 5"
// ]),
// "magic choice": ([
// "type": "research choice",
// "name": "Magic choice",
// "description": "...",
// "research objects": ({ "<path and file name>", "<another>", ... }),
// "apply": "at level 5"
// ]),
// "fireball enhancement": ([
// "type": "research",
// "research object": "<path and file name>",
// "apply": "at level 15"
// "apply if chosen": ({ "<research or tree>" })
// ]),
// "weapon attack": ([
// "type": "attack",
// "apply": "1 every 15 levels,
// "begin at level": 10,
// "begin at rank": "corporal"
// ]),
// "fire attack": ([
// "type": "attack",
// "base damage": 25,
// "apply": "1 every 15 levels,
// "begin at level": 10,
// "begin at rank": "corporal"
// ])
]);
/////////////////////////////////////////////////////////////////////////////
public void SetupGuild()
{
}
/////////////////////////////////////////////////////////////////////////////
public nomask void create()
{
if (guildName == "BaseGuild")
{
SetupGuild();
}
object guildDictionary = getDictionary("guilds");
if (guildDictionary && (guildName != "BaseGuild") &&
(member(guildDictionary->validGuilds(), guildName) == -1))
{
guildDictionary->registerGuild(program_name(this_object()));
}
}
/////////////////////////////////////////////////////////////////////////////
private nomask int isValidCriteriaType(string type)
{
int ret = type && stringp(type) && (member(validTypes, type) > -1);
if(!ret)
{
raise_error("baseGuild::isValidCriteriaType - an invalid criteria "
"'type' was supplied.");
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int isValidCriteriaApply(string instruction)
{
int ret = (
sizeof(regexp(({ instruction }), "[0-9]+ every ([0-9]+ )*level(s*)")) ||
sizeof(regexp(({ instruction }), "at level [0-9]+")) ||
(member(m_indices(ranks),
regreplace(instruction, "at rank (.+)", "\\1")) > -1));
if(!ret)
{
raise_error("baseGuild::isValidCriteriaApply - an invalid apply "
"instruction was supplied.");
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int isValidCriteria(mapping criteria)
{
// The other things will simply be ignored if invalid
return (member(criteria, "type") && isValidCriteriaType(criteria["type"]) &&
member(criteria, "apply") && isValidCriteriaApply(criteria["apply"]) &&
((member(criteria, "research object") && getDictionary("research")) ?
getDictionary("research")->validResearch(criteria["research object"]) : 1) &&
((member(criteria, "research tree") && getDictionary("research")) ?
getDictionary("research")->researchTree(criteria["research tree"]) : 1) &&
((member(criteria, "trait object") && getDictionary("traits")) ?
getDictionary("traits")->validTrait(criteria["trait object"]) : 1));
}
/////////////////////////////////////////////////////////////////////////////
private nomask int insertBonusItem(int level, string rank, string key, string type, int amount)
{
int ret = 0;
if (!member(bonusGrid, key))
{
bonusGrid[key] = ([]);
}
if(!member(bonusGrid[key], rank))
{
bonusGrid[key][rank] = ([ ]);
}
switch(type)
{
case "modifier":
case "skill":
case "attack":
{
if(member(bonusGrid[key][rank], level))
{
bonusGrid[key][rank][level] += amount;
}
else
{
bonusGrid[key][rank][level] = amount;
}
ret = 1;
break;
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int insertAdvancementItem(mixed level, string key)
{
int ret = 0;
if(level && key && stringp(key))
{
if(!member(advancementGrid, level))
{
advancementGrid[level] = ([ ]);
}
if(!member(advancementGrid[level], key))
{
// This is by reference... NEVER change it.
advancementGrid[level][key] = criteriaMap[key];
ret = 1;
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask varargs string guildName(string newName)
{
if(newName && stringp(newName))
{
guildName = newName;
}
return guildName;
}
/////////////////////////////////////////////////////////////////////////////
public nomask varargs string guildClass(string newClass)
{
if (newClass && stringp(newClass))
{
object guildDictionary = getDictionary("guilds");
if (guildDictionary && guildDictionary->isValidGuildClass(newClass))
{
guildClass = newClass;
}
}
return guildClass;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int isNonCombatGuild()
{
return IsNonCombatGuild;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask void nonCombatGuild()
{
IsNonCombatGuild = 1;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int addAdvancementPrerequisite(string grouping, mapping prerequisiteList)
{
int ret = 1;
string *prerequisitesInList = m_indices(prerequisiteList);
foreach(string prerequisite in prerequisitesInList)
{
ret &&= validPrerequisite(prerequisiteList[prerequisite]) &&
addPrerequisite(prerequisite, prerequisiteList[prerequisite], grouping);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int addLevelPrerequisite(int level, mapping prerequisiteList)
{
int ret = 0;
if(level && intp(level) && sizeof(prerequisiteList))
{
ret = addAdvancementPrerequisite(sprintf("level %d", level),
prerequisiteList);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int addRankPrerequisite(string rank, mapping prerequisiteList)
{
int ret = 0;
if(rank && stringp(rank) && member(ranks, rank) &&
sizeof(prerequisiteList))
{
ret = addAdvancementPrerequisite(rank, prerequisiteList);
ranks[rank]["prerequisite"] = 1;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int addPreferredSkillType(string type)
{
int ret = 0;
if (member(preferredSkills, type) < 0)
{
preferredSkills += ({ type });
ret = 1;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int setDefaultRank(string rankName)
{
int ret = 0;
if (member(ranks, rankName))
{
ranks["default"]["next rank"] = rankName;
ret = 1;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string startingRank()
{
string ret = 0;
if (member(ranks, "default") && member(ranks["default"], "next rank"))
{
ret = ranks["default"]["next rank"];
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int addRank(string rankName, mapping criteria)
{
int ret = criteria && mappingp(criteria) &&
(member(criteria, "name") ? stringp(criteria["name"]) : 1) &&
(member(criteria, "title") ? stringp(criteria["title"]) : 1) &&
(member(criteria, "pretitle") ? stringp(criteria["pretitle"]) : 1) &&
(member(criteria, "previous rank") ?
stringp(criteria["previous rank"]) : 1) &&
(member(criteria, "next rank") ?
stringp(criteria["next rank"]) : 1) &&
(member(criteria, "delay for next promotion") ?
intp(criteria["delay for next promotion"]) : 1);
if(ret)
{
ranks[rankName] = criteria + ([ ]);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int addEveryLevelCriteria(string key, mapping criteria, string rank)
{
int ret = 1;
int beginAt = (member(criteria, "begin at level") &&
intp(criteria["begin at level"])) ? criteria["begin at level"] : 1;
int endAt = (member(criteria, "end at level") &&
intp(criteria["end at level"])) ? criteria["end at level"] :
MaxLevel;
int amount;
int frequency = 1;
sscanf(criteria["apply"], "%d every %d", amount, frequency);
insertBonusItem(0, rank, key, criteria["type"], 0);
int valueAtEnd = 0;
for (int level = 1; level <= MaxLevel; level++)
{
if ((level >= beginAt) && (level <= endAt))
{
if (member(({ "modifier", "skill", "attack" }),
criteria["type"]) > -1)
{
ret &&= insertBonusItem(level, rank, key, criteria["type"],
amount * ((1 + level - beginAt) / frequency));
valueAtEnd = amount * ((1 + level - beginAt)/ frequency);
}
else if(((level - beginAt) % frequency) == 0)
{
ret &&= insertAdvancementItem(level, key);
}
}
else if (member(({ "modifier", "skill", "attack" }),
criteria["type"]) > -1)
{
insertBonusItem(level, rank, key, criteria["type"], valueAtEnd);
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int addAtLevelCriteria(string key, mapping criteria, string rank)
{
int ret = 1;
int level;
int amount = 1;
if (sizeof(regexp(({ criteria["apply"] }), "at level [0-9]+")))
{
level = to_int(regreplace(criteria["apply"], ".*at level ([0-9]+)",
"\\1", 1));
}
if (sizeof(regexp(({ criteria["apply"] }), "[0-9]+ at level [0-9]+")))
{
amount = to_int(regreplace(criteria["apply"], "([0-9]+) at level.*",
"\\1", 1));
}
if (member(({ "modifier", "skill", "attack" }),
criteria["type"]) > -1)
{
ret &&= insertBonusItem(level, rank, key, criteria["type"], amount);
for (int i = level + 1; i <= 20; i++)
{
bonusGrid[key][rank][i] = bonusGrid[key][rank][i - 1];
}
}
else
{
ret &&= insertAdvancementItem(level, key);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int addAtRankCriteria(string key, mapping criteria)
{
int ret = 1;
string rank = regreplace(criteria["apply"], "at rank (.+)", "\\1");
if (member(({ "modifier", "skill", "attack" }),
criteria["type"]) > -1)
{
ret &&= insertBonusItem(1, rank, key, criteria["type"], 1);
}
else
{
ret &&= insertAdvancementItem(rank, key);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
protected nomask int addCriteria(string key, mapping criteria)
{
int ret = 0;
if(key && stringp(key) && criteria &&
isValidCriteria(criteria))
{
criteriaMap[key] = criteria + ([ ]);
string rank = (member(criteria, "begin at rank") &&
stringp(criteria["begin at rank"])) ?
criteria["begin at rank"] : "default";
if(sizeof(regexp(({ criteria["apply"] }),
"[0-9]+ every ([0-9]+ )*level(s*)")))
{
ret = addEveryLevelCriteria(key, criteria, rank);
}
else if(sizeof(regexp(({ criteria["apply"] }), "at level [0-9]+")))
{
ret = addAtLevelCriteria(key, criteria, rank);
}
else if(member(m_indices(ranks),
regreplace(criteria["apply"], "at rank (.+)", "\\1")) > -1)
{
ret = addAtRankCriteria(key, criteria);
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int experienceToNextLevel(int currentLevel)
{
int ret = 0x7FFFFFFF;
if(currentLevel > 0)
{
// There's an elegance in simplicity, yes?
ret = to_int(currentLevel * 1000 * ExperienceMultiplier);
}
else if (currentLevel == 0)
{
ret = 0;
}
else
{
raise_error(
sprintf("baseGuild: Error in experienceToNextLevel "
"guild file: %s", object_name(this_object())));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int canAdvanceLevel(object guildMember)
{
int ret = 0;
if(guildMember && objectp(guildMember) && guildMember->has("guilds") &&
guildMember->memberOfGuild(guildName()))
{
int curLevel = guildMember->guildLevel(guildName());
ret = checkPrerequisites(guildMember,
sprintf("level %d", curLevel + 1)) &&
(guildMember->guildExperience(guildName()) >=
experienceToNextLevel(curLevel));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask string getNextRank(string rank)
{
string ret = "default";
if(rank && member(ranks, rank) && member(ranks[rank], "next rank"))
{
ret = member(ranks, ranks[rank]["next rank"]) ?
ranks[rank]["next rank"] : rank;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int delayUntilNextRank(string rank)
{
int ret = 0;
if(member(ranks, rank) && member(ranks[rank], "delay for next promotion") &&
intp(ranks[rank]["delay for next promotion"]))
{
ret = ranks[rank]["delay for next promotion"] * 3600;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int canAdvanceRank(object guildMember, string rank)
{
int ret = 0;
if(guildMember && objectp(guildMember) && guildMember->has("guilds") &&
guildMember->memberOfGuild(guildName()))
{
string rankToCheck = rank ? rank : "default";
string advancementRank = getNextRank(rankToCheck);
if(rankToCheck != advancementRank)
{
int rankDelay = guildMember->ageWhenRankAdvanced(guildName()) +
delayUntilNextRank(guildMember->guildRank(guildName()));
ret = checkPrerequisites(guildMember, advancementRank) &&
(rankDelay <= guildMember->Age());
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int queryBonus(string bonus, int level, string rank)
{
int ret = 0;
string bonusToCheck;
if(sscanf(bonus, "bonus %s", bonusToCheck))
{
if (!rank || !stringp(rank) || !sizeof(rank))
{
rank = "default";
}
if(getDictionary("bonuses") && objectp(getDictionary("bonuses")) &&
getDictionary("bonuses")->isValidBonus(bonusToCheck) &&
member(bonusGrid, bonusToCheck))
{
if (rank != "default" &&
member(bonusGrid[bonusToCheck], "default") &&
member(bonusGrid[bonusToCheck]["default"], level))
{
ret += bonusGrid[bonusToCheck]["default"][level];
}
if(member(bonusGrid[bonusToCheck], rank) &&
member(bonusGrid[bonusToCheck][rank], level))
{
ret += bonusGrid[bonusToCheck][rank][level];
}
if(!member(criteriaMap[bonusToCheck], "begin at level") &&
member(criteriaMap[bonusToCheck], "begin at rank") &&
member(bonusGrid[bonusToCheck], rank))
{
ret += bonusGrid[bonusToCheck][rank][1];
}
if (rank != "default" &&
!member(criteriaMap[bonusToCheck], "begin at level") &&
member(criteriaMap[bonusToCheck], "begin at rank") &&
member(bonusGrid[bonusToCheck], "default"))
{
ret += bonusGrid[bonusToCheck]["default"][1];
}
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int advancementAmount(mapping criterion)
{
int ret = 0;
if (sizeof(regexp(({ criterion["apply"] }), "at level [0-9]+")) ||
(member(m_indices(ranks),
regreplace(criterion["apply"], "at rank (.+)", "\\1")) > -1))
{
ret = 1;
}
else
{
sscanf(criterion["apply"], "%d every ", ret);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyTraitCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (guildMember->has("traits") &&
member(criterion, "trait object") &&
getDictionary("traits") &&
getDictionary("traits")->validTrait(criterion["trait object"]))
{
ret = guildMember->addTrait(criterion["trait object"]);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applySkillCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (guildMember->has("skills"))
{
ret = guildMember->addSkillPoints(advancementAmount(criterion));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyAttributeCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (guildMember->has("attributes"))
{
ret = guildMember->addAttributePointsToSpend(advancementAmount(criterion));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyResearchPointsCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (guildMember->has("research"))
{
ret = guildMember->addResearchPoints(advancementAmount(criterion));
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int isValidResearchCriterion(mapping criterion, string type,
object guildMember)
{
return guildMember->has("research") && member(criterion, type) &&
stringp(criterion[type]) && getDictionary("research") &&
(getDictionary("research")->validResearch(criterion[type]) ||
getDictionary("research")->researchTree(criterion[type]));
}
/////////////////////////////////////////////////////////////////////////////
private nomask int checkApplyIfChosenCriteria(mapping criterion, object guildMember)
{
int ret = 1;
if (member(criterion, "apply if chosen") &&
criterion["apply if chosen"] &&
pointerp(criterion["apply if chosen"]))
{
foreach(string researchItem in criterion["apply if chosen"])
{
ret &&= (guildMember->isResearched(researchItem) ||
(member(guildMember->availableResearchTrees(), researchItem) > -1));
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int checkApplyIfAnyChosenCriteria(mapping criterion,
object guildMember)
{
int ret = 1;
if (member(criterion, "apply if any chosen") &&
criterion["apply if any chosen"] &&
pointerp(criterion["apply if any chosen"]))
{
ret = 0;
foreach(string researchItem in criterion["apply if any chosen"])
{
ret ||= (guildMember->isResearched(researchItem) ||
(member(guildMember->availableResearchTrees(), researchItem) > -1));
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyResearchCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (isValidResearchCriterion(criterion, "research object", guildMember))
{
ret = 1;
if (checkApplyIfChosenCriteria(criterion, guildMember) &&
checkApplyIfAnyChosenCriteria(criterion, guildMember))
{
ret = guildMember->initiateResearch(criterion["research object"]);
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyResearchTreeCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if (isValidResearchCriterion(criterion, "research tree", guildMember))
{
ret = 1;
if (checkApplyIfChosenCriteria(criterion, guildMember) &&
checkApplyIfAnyChosenCriteria(criterion, guildMember))
{
ret = guildMember->addResearchTree(criterion["research tree"]);
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyResearchChoiceCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if(guildMember->has("research") && member(criterion, "research objects") &&
pointerp(criterion["research objects"]) && getDictionary("research"))
{
ret = 1;
guildMember->addResearchChoice(criterion);
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyAdvancementCriterion(mapping criterion, object guildMember)
{
int ret = 0;
if(isValidCriteria(criterion) && guildMember && objectp(guildMember))
{
switch(criterion["type"])
{
case "trait":
{
ret = applyTraitCriterion(criterion, guildMember);
break;
}
case "skill points":
{
ret = applySkillCriterion(criterion, guildMember);
break;
}
case "attribute points":
{
ret = applyAttributeCriterion(criterion, guildMember);
break;
}
case "research points":
{
ret = applyResearchPointsCriterion(criterion, guildMember);
break;
}
case "research":
{
ret = applyResearchCriterion(criterion, guildMember);
break;
}
case "research tree":
{
ret = applyResearchTreeCriterion(criterion, guildMember);
break;
}
case "research path":
case "research choice":
{
ret = applyResearchChoiceCriterion(criterion, guildMember);
break;
}
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int applyAdvancementCriteria(int newLevel, object guildMember)
{
int ret = 1;
string *criteriaToApply = ({ });
if(member(advancementGrid, newLevel) && advancementGrid[newLevel] &&
mappingp(advancementGrid[newLevel]))
{
criteriaToApply = m_indices(advancementGrid[newLevel]);
foreach(string criterion in criteriaToApply)
{
ret &&= applyAdvancementCriterion(
advancementGrid[newLevel][criterion], guildMember);
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int advanceLevel(object guildMember)
{
int level = guildMember->guildLevel(guildName());
if(canAdvanceLevel(guildMember))
{
level++;
level = applyAdvancementCriteria(level, guildMember) ? level : 0;
}
return level;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string advanceRank(object guildMember, string currentRank)
{
string ret = currentRank;
if(canAdvanceRank(guildMember, currentRank))
{
string nextRank = getNextRank(currentRank);
if(member(advancementGrid, nextRank) && advancementGrid[nextRank] &&
mappingp(advancementGrid[nextRank]))
{
int rankAdvanced = 1;
string *criteriaToApply = m_indices(advancementGrid[nextRank]);
foreach(string criterion in criteriaToApply)
{
rankAdvanced &&= applyAdvancementCriterion(
advancementGrid[nextRank][criterion], guildMember);
}
if(rankAdvanced)
{
ret = nextRank;
}
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string demoteRank(object guildMember, string currentRank)
{
string ret = "default";
if(currentRank && member(ranks, currentRank) &&
member(ranks[currentRank], "previous rank") &&
member(ranks, ranks[currentRank]["previous rank"]))
{
ret = ranks[currentRank]["previous rank"];
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
private nomask int isBonusAttack(string bonusItem)
{
int ret = 0;
string attackType = 0;
if(bonusItem && stringp(bonusItem) && member(bonusGrid, bonusItem) &&
sscanf(bonusItem, "%s attack", attackType) &&
getDictionary("attacks"))
{
ret = (getDictionary("attacks")->getAttack(attackType) != 0) ||
(attackType == "weapon");
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask mapping *getExtraAttacks(int level, string rank)
{
mapping *ret = ({ });
string *keys = filter(m_indices(bonusGrid), #'isBonusAttack);
string *ranks = m_indices(mkmapping(({ "default", rank })));
if(keys)
{
foreach(string key in keys)
{
// attacksDictionary is verfied to exist via call to
// isBonusAttack
string attack = 0;
if(sscanf(key, "%s attack", attack))
{
mapping attackMap =
getDictionary("attacks")->getAttackMapping(attack,
(member(criteriaMap[key], "base damage") ?
criteriaMap[key]["base damage"] : 1), 35);
foreach(string checkRank in ranks)
{
if(member(bonusGrid[key], checkRank) &&
member(bonusGrid[key][checkRank], level))
{
for(int numAttacks = 1;
numAttacks <= bonusGrid[key][checkRank][level];
numAttacks++)
{
ret += ({ attackMap });
}
}
}
if(!member(criteriaMap[key], "begin at level") &&
member(criteriaMap[key], "begin at rank") &&
member(bonusGrid[key], rank))
{
for(int numAttacks = 1;
numAttacks <= bonusGrid[key][rank][1];
numAttacks++)
{
ret += ({ attackMap });
}
}
}
}
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
public nomask int costToAdvanceSkillOfType(string type)
{
return (member(preferredSkills, type) > -1) ? 1 : 2;
}
/////////////////////////////////////////////////////////////////////////////
public nomask string rankName(string rank)
{
return ((member(ranks, rank) && member(ranks[rank], "name")) ?
ranks[rank]["name"] : 0);
}
/////////////////////////////////////////////////////////////////////////////