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Following the behavier in REAPER, B_LOOP=1 should mean that looping is enabled. I attempted to apply this to CF_Preview_SetValue, but the results were unstable. Occasionally, successful continuous looping was achieved with B_LOOP=1, but more often, it would stop on its own after a short period. With B_LOOP=-1, the success rate of loop playback is higher, but interruptions have also been experienced. Could you please advise on factors that may lead to interruptions in loop playback?
The text was updated successfully, but these errors were encountered:
It's a boolean so setting anything not 0 is considered a 1 and behaves the same. (This can be observed using CF_Preview_GetValue)
Got more details on the issue you're having with it and how to duplicate? I used B_LOOP yesterday while troubleshooting your section issue and it was working fine then.
EDIT: Is the REAPER window focused (or transport active) the whole time the preview is playing? By default REAPER closes the audio device when inactive (Preferences > Audio > Close audio device when stopped and an application is inactive).
EDIT2: Found a condition where the preview can sometimes be incorrectly destroyed at the loop point. Fixing that...
Following the behavier in REAPER, B_LOOP=1 should mean that looping is enabled. I attempted to apply this to CF_Preview_SetValue, but the results were unstable. Occasionally, successful continuous looping was achieved with B_LOOP=1, but more often, it would stop on its own after a short period. With B_LOOP=-1, the success rate of loop playback is higher, but interruptions have also been experienced. Could you please advise on factors that may lead to interruptions in loop playback?
The text was updated successfully, but these errors were encountered: