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I don't want to bother you on a personal email but I have to say this.
I just ran a test with 1125 simultaneous NPC's moving from distances ranging from 200 world units((1 WU = 1 meter) to 750 wu (i.e so far they are dots at best) to targets within same area, with terrain varying from flat to mountainous, from narrow bottleneck (as in 225 agents down to 1 agent wide) to wide open, even box canyons, up straight and 180 degree cutback narrow stairs, inside and outside targets and only lost 3fps. Which slowly climbed back to no fps loss, on a core i3 with onboard graphics.
That's just scary.
You can close this at anytime. Just wanted to say you have done an amazing job here.
Thank you.
The text was updated successfully, but these errors were encountered:
I don't want to bother you on a personal email but I have to say this.
I just ran a test with 1125 simultaneous NPC's moving from distances ranging from 200 world units((1 WU = 1 meter) to 750 wu (i.e so far they are dots at best) to targets within same area, with terrain varying from flat to mountainous, from narrow bottleneck (as in 225 agents down to 1 agent wide) to wide open, even box canyons, up straight and 180 degree cutback narrow stairs, inside and outside targets and only lost 3fps. Which slowly climbed back to no fps loss, on a core i3 with onboard graphics.
That's just scary.
You can close this at anytime. Just wanted to say you have done an amazing job here.
Thank you.
The text was updated successfully, but these errors were encountered: