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int tileBits = rcMin((int)ilog2(nextPow2(tw*th)), 14);
This is resulting in maxTiles equaling 64. Whenever we go over that value, a DT_OUT_OF_MEMORY error is returned by dtnavmesh::addTile. If I don't use the code above, then dtnavmesh->init produces an DT_INVALID_PARAM error.
Does recast allow navmeshes with more than 64 tiles?
The text was updated successfully, but these errors were encountered:
I used this code from the demo to set up my navmesh creation parameters:
recastnavigation/RecastDemo/Source/Sample_TileMesh.cpp
Line 254 in ddaa361
This is resulting in maxTiles equaling 64. Whenever we go over that value, a DT_OUT_OF_MEMORY error is returned by dtnavmesh::addTile. If I don't use the code above, then dtnavmesh->init produces an DT_INVALID_PARAM error.
Does recast allow navmeshes with more than 64 tiles?
The text was updated successfully, but these errors were encountered: