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https://stackoverflow.com/questions/23280692/opengl-es2-alpha-test-problems/23283256#23283256
https://www.opengl.org/archives/resources/faq/technical/transparency.htm
Possible Techniques:
The text was updated successfully, but these errors were encountered:
Links: http://jcgt.org/published/0002/02/09/ http://casual-effects.blogspot.com.tr/2014/03/weighted-blended-order-independent.html https://developer.nvidia.com/content/transparency-or-translucency-rendering
It seems Weighted Blended OIT is best candidate to implement.
Weighted Blended OIT
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recp
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https://stackoverflow.com/questions/23280692/opengl-es2-alpha-test-problems/23283256#23283256
https://www.opengl.org/archives/resources/faq/technical/transparency.htm
Possible Techniques:
The text was updated successfully, but these errors were encountered: