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Transparency #2

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recp opened this issue Oct 7, 2017 · 1 comment
Closed

Transparency #2

recp opened this issue Oct 7, 2017 · 1 comment
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recp commented Oct 7, 2017

https://stackoverflow.com/questions/23280692/opengl-es2-alpha-test-problems/23283256#23283256

https://www.opengl.org/archives/resources/faq/technical/transparency.htm

Possible Techniques:

  1. Alpha Testing
  2. Sorting and Blending
  3. Depth Peeling
  4. Alpha to Coverage
  5. Screen door transparency
@recp recp added the feature label Oct 7, 2017
@recp recp added this to the v0.1 milestone Oct 7, 2017
@recp recp self-assigned this Oct 7, 2017
@recp recp added this to In Progress in Renderer Oct 7, 2017
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recp commented Oct 18, 2017

  1. Weighted Blended Order-Independent Transparency (OIT)

Links:
http://jcgt.org/published/0002/02/09/
http://casual-effects.blogspot.com.tr/2014/03/weighted-blended-order-independent.html
https://developer.nvidia.com/content/transparency-or-translucency-rendering

It seems Weighted Blended OIT is best candidate to implement.

@recp recp changed the title Support transparency / alpha blending Transparency Oct 18, 2017
@recp recp closed this as completed Feb 17, 2018
Renderer automation moved this from In Progress to Done Feb 17, 2018
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