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Transparency #8

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recp opened this issue Feb 18, 2018 · 1 comment
Closed

Transparency #8

recp opened this issue Feb 18, 2018 · 1 comment
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@recp
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recp commented Feb 18, 2018

Today I implemented weighted, blended order independed transparency.

It is time to implement COLLADA's transparency with all opaque modes. At first it seemed difficult to implement but now I think I understand how to implement it. Maybe implementing all opaque modes may be problem with OIT transparency but I will give a try.

it is all about setting blending functions/equations correctly

@recp recp added this to In Progress in Renderer Feb 19, 2018
@recp recp moved this from In Progress to Testing in Renderer Feb 23, 2018
@recp
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recp commented Mar 2, 2018

I implemented all COLLADA alpha modes (with supporting textures too), hope it will work properly. The sample models are very basic so it must be tested on more complicated models.

Also I implemented multiple lights for transparent surfaces today, good progress.

TODOs:

  • Shadows for transparent objects

@recp recp closed this as completed Mar 9, 2018
Renderer automation moved this from Testing to Done Mar 9, 2018
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