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Today I implemented weighted, blended order independed transparency.
It is time to implement COLLADA's transparency with all opaque modes. At first it seemed difficult to implement but now I think I understand how to implement it. Maybe implementing all opaque modes may be problem with OIT transparency but I will give a try.
it is all about setting blending functions/equations correctly
The text was updated successfully, but these errors were encountered:
I implemented all COLLADA alpha modes (with supporting textures too), hope it will work properly. The sample models are very basic so it must be tested on more complicated models.
Also I implemented multiple lights for transparent surfaces today, good progress.
Today I implemented weighted, blended order independed transparency.
It is time to implement COLLADA's transparency with all opaque modes. At first it seemed difficult to implement but now I think I understand how to implement it. Maybe implementing all opaque modes may be problem with OIT transparency but I will give a try.
it is all about setting blending functions/equations correctly
The text was updated successfully, but these errors were encountered: