-
Notifications
You must be signed in to change notification settings - Fork 39
/
shell_script_stage.go
53 lines (47 loc) · 1.71 KB
/
shell_script_stage.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/* walter: a deployment pipeline template
* Copyright (C) 2014 Recruit Technologies Co., Ltd. and contributors
* (see CONTRIBUTORS.md)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//Package stages contains functionality for managing stage lifecycle
package stages
import (
"github.com/walter-cd/walter/log"
)
// ShellScriptStage executes one shell script file.
type ShellScriptStage struct {
ResourceValidator
CommandStage
File string `config:"file"`
}
func (shellScriptStage *ShellScriptStage) preCheck() bool {
shellScriptStage.AddCommandName("sh")
shellScriptStage.AddFile(shellScriptStage.File)
return shellScriptStage.Validate()
}
// Run exectues specified shell script.
func (shellScriptStage *ShellScriptStage) Run() bool {
log.Infof("[shell] exec: %s", shellScriptStage.BaseStage.StageName)
log.Debugf("[shell] specified file: %s\n", shellScriptStage.File)
if shellScriptStage.preCheck() == false {
log.Infof("failed preCheck before running script...")
return false
}
shellScriptStage.AddCommand("sh " + shellScriptStage.File)
return shellScriptStage.CommandStage.Run()
}
//NewShellScriptStage generate one ShellScriptStage object.
func NewShellScriptStage() *ShellScriptStage {
return &ShellScriptStage{}
}