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[BUGBOT][Game logic] Incorrect Waypoint Placement Due to Faulty Exploding Algorithm #1500

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discord-bugcrawler bot opened this issue Apr 9, 2024 · 1 comment
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[BUGBOT][Game logic] Incorrect Waypoint Placement Due to Faulty Exploding Algorithm

Description

Waypoints are incorrectly placed in areas not intended for navigation, including inside solid models, due to a malfunction in the 'waypoint exploding' algorithm.

Workarounds

n/a

Information

  • Operating system: n/a
  • Hardware and drivers: n/a
  • Product version: n/a
@MirceaKitsune
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Waiting for this to be solved before I can finish Cargo-64: I managed to path the ground correctly, but like I said on Discord waypoints sometimes appear in areas I'm not walking to including inside of solid models. Like this crate, obviously I couldn't walk inside of it to place a waypoint there, but somehow it appeared on its own as I was walking nearby.

20240407_224942

Comparison of what's happening versus what should happen: I'm trying to path a normal fall as can be seen in the first image, but instead get those overlapping 3D crosses consisting of many useless waypoints that don't lead anywhere.

20240407_224714
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