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Note: I don't really know if there is a better place to ask for these sorts of questions... ;-)
Besides all the cool features added to Redisson to use locks, queues, maps, etc... How does Redisson performs compared to Jedis in terms of:
memory usage
speed
number of concurrent connections supported
use in multi-threading app requiring in both case using a pool
thread-safety
etc...
For having used both, I strongly prefer the api of Redisson (using publish subscribe in a reliable way with Jedis is a pain, and also there is no codec). But I am wondering, since their implementation only rely on simple sockets and a pool, how it compares to Redisson, which is based on Netty.
Also concerning thread-safety, having already aked a question about it, and in both libraries a connection pool is used for each operation and it is better to do so. So does thread-safety on a connection level really used ?
Thanks!
The text was updated successfully, but these errors were encountered:
Note: I don't really know if there is a better place to ask for these sorts of questions... ;-)
Besides all the cool features added to Redisson to use locks, queues, maps, etc... How does Redisson performs compared to Jedis in terms of:
For having used both, I strongly prefer the api of Redisson (using publish subscribe in a reliable way with Jedis is a pain, and also there is no codec). But I am wondering, since their implementation only rely on simple sockets and a pool, how it compares to Redisson, which is based on Netty.
Also concerning thread-safety, having already aked a question about it, and in both libraries a connection pool is used for each operation and it is better to do so. So does thread-safety on a connection level really used ?
Thanks!
The text was updated successfully, but these errors were encountered: