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Hi @Benualdo, you are absolutely right, what a silly mistake. Thanks for reporting and even looking into it. I will fix that asap. I still haven't gotten to doing the uint unit tests so that very simple thing slipped.
Considering the following declarations :
float4 components are in expected order (x, y, z, w) in memory, but uint4 components are in reverse order (w, z, y, x)
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