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Nerf/Change Cloak and Dagger #315

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PixelatedPyro opened this issue Nov 7, 2021 · 1 comment
Closed

Nerf/Change Cloak and Dagger #315

PixelatedPyro opened this issue Nov 7, 2021 · 1 comment

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@PixelatedPyro
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In it's current state it's kinda busted ngl. On top of the speed + Jump boost that you get from it you also:

  • Keep the invisibility even when cloak has ran out
  • Keep the cloak damage reduction from hale hits

If the map has alot of health packs or alot of buildings/objects you can jump on that would normally force hale to superjump then it's not a really fun game for them. So here are my ideas:

  • Disable the cloak when it's energy runs out (and on the topic of that disable ammo pack energy regen maybe)
  • Make the spy recieve more damage if the cloak runs out of energy
    Or alternatively:
  • Make it so the cloak gives you the speed + jump boost for ~5 seconds and keep you invisible but once you run out you will rapidly start losing health and you'll be revealed (5-10 health per second maybe?)

That's all i could've come up with. Still a really fun weapon to play with

@FortyTwoFortyTwo
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Heard not many people liking the idea of this change, closing it

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