Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Provide specific instructions on how to play Gothic I #10

Closed
jtrees opened this issue Jul 17, 2016 · 4 comments
Closed

Provide specific instructions on how to play Gothic I #10

jtrees opened this issue Jul 17, 2016 · 4 comments

Comments

@jtrees
Copy link

jtrees commented Jul 17, 2016

Currently the README states to specifiy "one of the Zen-Files found in a .vdf-files in the games data/-directory". But it doesn't explain how to find out which Zen files are available. I presume the VDFs are some form of archive but haven't been able to extract them. Some more info on this would be helpful.

Furthermore, I could imagine many people are primarily interested in this project so they can play the game, rather than developing the engine, so simply providing copy-pastable lines for launching Gothic I or Gothic II would be cool.

@ataulien
Copy link
Collaborator

Some of the worlds if Gothic I are called world.zen, oldmine.zen and freemine.zen.

I will add them to the readme later, good idea!

@ataulien
Copy link
Collaborator

I have added example-commandlines for the most important worlds for G1 and G2 to the readme.

@jtrees
Copy link
Author

jtrees commented Jul 17, 2016

Cool, I was able to get it working! Thanks for your help.

I'll admit I was somewhat disappointed (though not surprised) to see the game isn't in a playable state yet, but what you have so far looks good. Perhaps it would be a good idea to mention that the engine isn't feature complete yet in the README.

Speaking of which, some form of roadmap to gauge current progress would be great.

@ataulien
Copy link
Collaborator

A Roadmap would be helpful, yes.

I'm only working on this project for a couple months now, that's why all the technical features have to be implemented first. I'll put a note about that into the readme.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants