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[Core] Stealth Mechanics and Scoping #8

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8 tasks done
Reinisch opened this issue Nov 26, 2019 · 0 comments
Closed
8 tasks done

[Core] Stealth Mechanics and Scoping #8

Reinisch opened this issue Nov 26, 2019 · 0 comments

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@Reinisch
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Reinisch commented Nov 26, 2019

  • Detection and Subtlety
  • Invisible entity scoping
  • Area of Interest scoping
  • Dedicated server and remote client invisibility
  • Combined server-client invisibility handling
  • Unit model transparency
  • Unit fade out/in on scoping out/in
  • Implement combat timer and restrict usage in combat
@Reinisch Reinisch changed the title Stealth Mechanics and Scoping [Core] Stealth Mechanics and Scoping Nov 26, 2019
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