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I am working in GPU company , We want our products to support the capabilities of cloud gaming, as your open source repository says.
I am familiar with graphics driver include DRM subsystem in Linux kernel , and we have complete drive in Linux environment, but i did not familiar with Android Technology stack.
Now , I can play Wangzherongyao with AMD GPU, i wonder how did you convert the Android EGL API to an API that the native Linux kernel can recognize. As i known there are many difference between Andorid EGL and Linux EGL, Does translation done in your code?
As GPU vender , what should we do to support your project?
Thanks for every guys who can provide useful information!
The text was updated successfully, but these errors were encountered:
redroid porting mesa3d / libdrm etc. projects into Android. It should be easy to integrate your drivers into redroid if follow this open graphics stacks. Otherwise, try create your own HALs (egl / gles / vulkan / gralloc / hwcomposer etc.).
Hi
remote-andorid is really awesome project.
I am working in GPU company , We want our products to support the capabilities of cloud gaming, as your open source repository says.
I am familiar with graphics driver include DRM subsystem in Linux kernel , and we have complete drive in Linux environment, but i did not familiar with Android Technology stack.
Now , I can play Wangzherongyao with AMD GPU, i wonder how did you convert the Android EGL API to an API that the native Linux kernel can recognize. As i known there are many difference between Andorid EGL and Linux EGL, Does translation done in your code?
As GPU vender , what should we do to support your project?
Thanks for every guys who can provide useful information!
The text was updated successfully, but these errors were encountered: