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Program have stopped running under latest tversion #8
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God damnit - on it - gimme 5! |
Change has gone up - there will be an update in a few minutes - 1.3.7 Sorry, I forget that what's in git isn't the same as what goes up to the vscode marketplace (I had some local changes I was experimenting with). Going to close this, but ping me if there's a problem once you're on 1.3.7 |
Hmm, I've got something weird going on in my own game at the moment. Do let me know if you're still having problems - I'll get it fixed quickly if I can. |
Do programs now require #Autorun ? they used to launch straight into SCPECT and run, with having to add Autostart ? |
Also assets don;t seem to get pushed across from what i can see..... |
Internally the extension adds the autostart so that it does launch immediately, but I managed to land a bug that put that into the code when hitting save. I've reverted it and it's live with 1.3.8 (yes, I managed to release some very buggy code!!!). Can you re-test the assets? I just tried with a clean/new cspect image and all my assets went across and the game auto-started as I'd expect it to. |
Hi Remy, Programs that ran ok last night, now don;t run. When executing I get the below listing in CSPECT
10 .cd devel
20 CLS
30 LOAD "INDEX.BAS"
40 RUN
Not sure what's changed....
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