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Cdda game launcher fails to start? #507

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SirClarke opened this issue Nov 3, 2020 · 14 comments
Closed

Cdda game launcher fails to start? #507

SirClarke opened this issue Nov 3, 2020 · 14 comments

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@SirClarke
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Describe the bug
I try to open the launcher and it loads part of the way then stops and freezes giving a (Not responding) Msg

To Reproduce
Steps to reproduce the behavior:
Open the Launcher

Expected behavior
It to start and Load the changelog or let me start the game

Screenshots
image

Desktop (please complete the following information):

  • OS: Windows Ten

Additional context
Not that I know of sorry

@Scorch-Mechanic
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Can confirm. Attempted fix by deleting config.db as described in the readme, that did not resolve the issue.

@Lordflickshot
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Same thing is happening to me

@Rumbers
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Rumbers commented Nov 3, 2020

Same here, even on fresh install to new location

@Rumbers
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Rumbers commented Nov 3, 2020

image
Perhaps related to these responses... they look to to me but maybe schema has changed?
image

@Lazulf
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Lazulf commented Nov 3, 2020

im having the same problem, launchers crashing as it tries to fetch the latest build. any word on a fix on this yet?

@Lazulf
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Lazulf commented Nov 3, 2020

i was looking at the app folder in appdata and came across this output, do you guys have the same results?
image

@Scorch-Mechanic
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Scorch-Mechanic commented Nov 3, 2020

2020-11-03 09:16:38,949 - cddagl - INFO - CDDA Game Launcher started: 1.4.12
2020-11-03 09:16:40,218 - cddagl - CRITICAL - Global error:
Launcher version: 1.4.12
Type: <class 'AttributeError'>
Value: 'NoneType' object has no attribute 'strip'
Traceback:
File "cddagl\ui\views\main.py", line 3377, in run
File "cddagl\functions.py", line 34, in unique
File "cddagl\ui\views\main.py", line 3375, in <lambda>

Yeah, but I'll be blowed if I know what it means. I'm not afraid of computers, but programming is a black art as far as I'm concerned.

@Rumbers
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Rumbers commented Nov 3, 2020

Yeah it's failing to read changelog_xml - i dont know python to change it
Code:

build_changes = build_data.findall(r'.//changeSet/item/msg')
build_changes = map(lambda x: html.escape(**x.text.strip(),** True),
                                build_changes)

@Lamandus
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Lamandus commented Nov 3, 2020

can confirm

@Rumbers
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Rumbers commented Nov 3, 2020

It's this element in the build report

image

@remyroy
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remyroy commented Nov 4, 2020

I can confirm. Let's see if we can fix this quickly.

@remyroy
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remyroy commented Nov 4, 2020

This should be fixed with 282a0cc . It will be part of the next release which should be done shortly.

@remyroy remyroy closed this as completed Nov 4, 2020
@remyroy
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remyroy commented Nov 4, 2020

Version 1.4.13 should fix this issue. The self-updating feature of the launcher might not work if the launcher crashes before it can self-update. You might need to manually download and install the latest release.

@SirClarke
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Thanks a lot, man keep up the great work

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7 participants