/
vScrollbar.lua
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vScrollbar.lua
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--[[============================================================================
vScrollbar
============================================================================]]--
cLib.require (_vlibroot.."vControl")
class 'vScrollbar' (vControl)
--------------------------------------------------------------------------------
--- An emulated scrollbar widget (using a minislider)
vScrollbar.ORIENTATION = {
HORIZONTAL = 1,
VERTICAL = 2
}
--- Placement of buttons
vScrollbar.BUTTON_LAYOUT = {
HIDDEN = 1, -- do not show buttons
ABOVE = 2, -- show buttons above track
BELOW = 3, -- show buttons below track
BOTH = 4, -- show buttons on either side
}
-- Default values
vScrollbar.DEFAULT_H = 100
vScrollbar.DEFAULT_W = 20
vScrollbar.DEFAULT_BUTTON_H = 20
vScrollbar.DEFAULT_STEP_SIZE = 1
vScrollbar.MINIMUM_TRACK_H = 20
local function flip(val)
return math.abs(val - 1)
end
function vScrollbar:__init(...)
TRACE("vScrollbar:__init()")
local args = cLib.unpack_args(...)
-- properties -----------------------
--- (int)
self.button_height = property(self.get_button_height,self.set_button_height)
self._button_height = args.button_height or vScrollbar.DEFAULT_BUTTON_H
--- (number) scroll position, between 0-1
self.position = property(self.get_position,self.set_position)
self._position = args.position or 0
--- (vScrollbar.BUTTON_LAYOUT)
self.button_layout = vScrollbar.BUTTON_LAYOUT.BOTH
--- (vScrollbar.ORIENTATION)
self.orientation = args.orientation or vScrollbar.ORIENTATION.VERTICAL
--- (int) 1-[step_count] derived from position
self.index = property(self.get_index,self.set_index)
--- (int) the number of "steps"
self.step_count = 10
--- (int) how far to travel when navigation button is pressed
self.step_size = args.step_size or vScrollbar.DEFAULT_STEP_SIZE
--- (function) callbacks for when changed
-- @param elm (vScrollbar)
self.do_change = args.do_change or nil
-- internal -------------------------
-- (string) unique identifier for views
self.uid = vLib.generate_uid()
self.bt1 = nil
self.bt2 = nil
self.track = nil
vControl.__init(self,...)
self:build()
self.width = args.width or vScrollbar.DEFAULT_W
self.height = args.height or vScrollbar.DEFAULT_H
end
--------------------------------------------------------------------------------
function vScrollbar:build()
TRACE("vScrollbar:build()")
local vb = self.vb
if (self.orientation == vScrollbar.ORIENTATION.VERTICAL) then
self.view = vb:vertical_aligner {
id = self.id,
margin = 0,
spacing = 0,
mode = "justify",
}
self.bt1 = vb:button {
height = self._button_height,
width = self._width,
text = "▲",
notifier = function()
self:on_arrow_up()
end,
}
self.bt2 = vb:button {
height = self._button_height,
width = self._width,
text = "▼",
notifier = function()
self:on_arrow_down()
end,
}
self.track = vb:minislider {
height = self._height,
width = self._width,
notifier = function()
self:on_track_change()
end,
value = flip(self._position),
}
if (self.button_layout == vScrollbar.BUTTON_LAYOUT.NONE) then
self.view:add_child(self.track)
elseif (self.button_layout == vScrollbar.BUTTON_LAYOUT.ABOVE) then
self.view:add_child(self.bt1)
self.view:add_child(self.bt2)
self.view:add_child(self.track)
elseif (self.button_layout == vScrollbar.BUTTON_LAYOUT.BELOW) then
self.view:add_child(self.track)
self.view:add_child(self.bt1)
self.view:add_child(self.bt2)
elseif (self.button_layout == vScrollbar.BUTTON_LAYOUT.BOTH) then
self.view:add_child(self.bt1)
self.view:add_child(self.track)
self.view:add_child(self.bt2)
end
else
error("Not implemented")
end
end
--------------------------------------------------------------------------------
function vScrollbar:set_width(val)
TRACE("vScrollbar:set_width(val)",val)
self.track.width = val
self.bt1.width = val
self.bt2.width = val
vControl.set_width(self,val)
end
--------------------------------------------------------------------------------
function vScrollbar:set_height(val)
TRACE("vScrollbar:set_height(val)",val)
local track_h = val
if (self.button_layout ~= vScrollbar.BUTTON_LAYOUT.NONE) then
track_h = track_h - (self._button_height * 2)
end
if (track_h < vScrollbar.MINIMUM_TRACK_H) then
-- divide the size equally among the three
self.track.height = val/3
self.bt1.height = val/3
self.bt2.height = val/3
else
self.track.height = track_h
self.bt1.height = self._button_height
self.bt2.height = self._button_height
end
vControl.set_height(self,val)
end
--------------------------------------------------------------------------------
function vScrollbar:set_button_height(val)
TRACE("vScrollbar:disable()")
self._button_height = val
if self.bt1 then
self.bt1.height = val
end
if self.bt2 then
self.bt2.height = val
end
self:set_height(val)
end
function vScrollbar:set_button_height(val)
return self._button_height
end
--------------------------------------------------------------------------------
function vScrollbar:set_position(num)
TRACE("vScrollbar:set_position(num)",num)
self._position = math.max(0,math.min(1,num))
self.track.value = flip(self._position)
end
function get_position()
return self._position
end
--------------------------------------------------------------------------------
function vScrollbar:on_arrow_up()
TRACE("vScrollbar:on_arrow_up()")
local step_increment = 1 / self.step_count
local pos = self._position - (step_increment*self.step_size)
pos = math.max(0,pos)
self:set_position(pos)
end
--------------------------------------------------------------------------------
function vScrollbar:on_arrow_down()
TRACE("vScrollbar:on_arrow_down()")
local step_increment = 1 / self.step_count
local pos = self._position + (step_increment*self.step_size)
pos = math.min(1,pos)
self:set_position(pos)
end
--------------------------------------------------------------------------------
function vScrollbar:on_track_change()
TRACE("vScrollbar:on_track_change()")
self._position = flip(self.track.value)
if self.do_change then
self.do_change(self)
end
end
--------------------------------------------------------------------------------
function vScrollbar:set_active(val)
TRACE("vScrollbar:disable()")
self.track.visible = val
--self.track.active = val
self.bt1.active = val
self.bt2.active = val
vControl.set_active(self,val)
end
--------------------------------------------------------------------------------
function vScrollbar:set_index(idx)
TRACE("vScrollbar:set_index(idx)",idx)
local val = idx/self.step_count
self:set_position(val)
end
function vScrollbar:get_index()
TRACE("vScrollbar:get_index()")
local inc = 1 / self.step_count
return math.max(0,math.floor((self._position/inc)+0.5))
end