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Other files can be archived by opening options.rpy, and changing
build.include_update = False
to be True.
You should also uncomment the following lines. These lines can be changed or duplicated to any filetype your game contains.
# build.classify('game/.png', 'archive')
# build.classify('game/.jpg', 'archive')
When building distributions, you can use the option to exclude files to exclude .rpy files.
Other files can be archived by opening options.rpy, and changing
build.include_update = False
to be True.
You should also uncomment the following lines. These lines can be changed or duplicated to any filetype your game contains.
# build.classify('game/.png', 'archive')
# build.classify('game/.jpg', 'archive')
When building distributions, you can use the option to exclude files to exclude .rpy files.
A meta-bug for documentation problems.
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