The SDK to make powered JavaScript applications.
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Latest commit cd26abd Jan 13, 2017 @emirotin emirotin v6.0.0-beta2

Resin SDK

The official JavaScript SDK.

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The intention of this module is to provide developers a nice API to integrate their JavaScript applications with


Install the Resin SDK by running:

$ npm install --save resin-sdk


We currently support NodeJS and the browser. The following features are node-only:

  • OS image streaming download (,
  • resin settings client (resin.settings).

In Node you can simply require('resin-sdk'), but in the browser things are more complicated. Resin-SDK provides a bundled single file for browsers, which allows you to include a single file with all dependencies included, available as build/resin-browser.min.js (or build/resin-browser.js if you'd like the much larger unminified version). This uses the UMD format, and will register itself as either a CommonJS or AMD module called resin-sdk if possible, or create a resinSdk global if not.

Bundling for browsers

If you're using webpack, browserify, or a similar tool then you probably want to bundle the Resin SDK into your application yourself, rather than using the pre-built resin-browser.js bundle. If you do that, you should be aware that you may pick up some dependencies that are actually unnecessary in the browser, because they're only used in Node environments. You can safely exclude these dependencies, if you're not using them yourself, and significantly reduce the size of your resulting bundle.

In the browser Resin-SDK doesn't use the following dependencies:

  • fs
  • path
  • resin-settings-client
  • node-localstorage
  • rindle
  • zlib
  • progress-stream

For the future we're looking at ways to automatically exclude these in downstream bundles. See #254 for more information.


The module exports a single factory function. Use it like that:

var resin = require('resin-sdk')({
    apiUrl: "",
    imageMakerUrl: "",
    isBrowser: false,
    dataDirectory: "/opt/local/resin"
# })

Where the factory method accepts the following options:

  • apiUrl, string, required, is the API url like,
  • apiVersion, string, optional, is the version of the API to talk to, like v2. Defaults to the current stable version: v2,
  • apiKey, string, optional, is the API key to make the requests with,
  • imageMakerUrl, string, required, is the API url like,
  • dataDirectory, string, required in Node.js, ignored in the browser, is the directory where the user settings are stored, normally retrieved like require('resin-settings-client').get('dataDirectory'),
  • isBrowser, boolean, optional, is the flag to tell if the module works in the browser. If not set will be computed based on the presence of the global window value,
  • debug, boolean, optional, when set will print some extra debug information.

See the JSDoc markdown documentation for the returned resin object in


If you're having any problem, please raise an issue on GitHub and the team will be happy to help.


In order to run the Resin SDK test suite, set the following environment variables from an account that exists:
WARNING: This will delete all applications and public keys of the test user

  • RESINTEST_EMAIL: The main account email
  • RESINTEST_PASSWORD: The main account password
  • RESINTEST_USERNAME: The main account username.
  • RESINTEST_USERID: The main account user id.

You also have to provide the following environment variables from an account that doesn't yet exists:

  • RESINTEST_REGISTER_EMAIL: The email of the account to register.
  • RESINTEST_REGISTER_PASSWORD: The password of the account to register.
  • RESINTEST_REGISTER_USERNAME: The username of the account to register.

Run the test suite by doing:

$ gulp test


Before submitting a PR, please make sure that you include tests, and that coffeelint runs without any warning:

$ gulp lint


The project is licensed under the Apache 2.0 license.