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It's finally time to rewrite the legacy creep logic. After reading this really good guide on Screeps World on how to approach state-based creep management, I'm going to sketch out some ideas for a modular, state-based creep management module.
The text was updated successfully, but these errors were encountered:
It's finally time to rewrite the legacy creep logic. After reading this really good guide on Screeps World on how to approach state-based creep management, I'm going to sketch out some ideas for a modular, state-based creep management module.
The text was updated successfully, but these errors were encountered: