-
Notifications
You must be signed in to change notification settings - Fork 0
/
idle.txt
529 lines (522 loc) · 24.7 KB
/
idle.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
Mono path[0] = 'C:/Development/Metaverse/Metaverse/Build/Test_Data/Managed'
Mono config path = 'C:/Development/Metaverse/Metaverse/Build/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.15f1 (e8e88683f834)
[Subsystems] Discovering subsystems at path C:/Development/Metaverse/Metaverse/Build/Test_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216)
Vendor: NVIDIA
VRAM: 10078 MB
Driver: 27.21.14.6647
Begin MonoManager ReloadAssembly
- Completed reload, in 0.093 seconds
XRGeneral Settings awakening...
[Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display...
[XR] [OpenVR] Registering providers
[XR] [OpenVR] Display lifecyle provider registered
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
[XR] [OpenVR] Input lifecycle provider registered
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input
[Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display
[XR] [OpenVR] Starting Initialize
[XR] [OpenVR] startupInfo: {
"action_manifest_path": "C:/Development/Metaverse/Metaverse/Build/Test_Data/StreamingAssets/SteamVR/actions.json"
}
[XR] [OpenVR] [ERROR] VR_Init initError: VRInitError_Init_PathRegistryNotFound
[XR] [OpenVR] XR OpenVR Display Shutdown
[XR] [OpenVR] Shutdown
<b>[OpenVR]</b> Could not initialize OpenVR. Error code: Init_PathRegistryNotFound
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 6.897300 ms
Engine.Game.Awake(Loading)
App.constructor()
Engine.Game.initLoadingScene()
Component.constructor(Loading.Game)
Component.constructor(Loading.Player)
Component.constructor(Loading.Navigation)
Engine.Component(Loading.Game).addChild(Loading.Navigation)
Component.constructor(Loading.Navigation.Caption)
Engine.Component(Loading.Navigation).addChild(Loading.Navigation.Caption)
Component.constructor(Loading.Navigation.Text)
Engine.Component(Loading.Navigation).addChild(Loading.Navigation.Text)
Component.constructor(Loading.Navigation.Menu)
Engine.Component(Loading.Navigation).addChild(Loading.Navigation.Menu)
Component.constructor(Loading.Navigation.Test)
Engine.Component(Loading.Navigation).addChild(Loading.Navigation.Test)
App.render(1)
Engine.Component(Loading.Game).render(1)
Engine.Component(Loading.Navigation).render(1)
Engine.Component(Loading.Navigation.Caption).render(1)
Engine.Component(Loading.Navigation.Text).render(1)
Engine.Component(Loading.Navigation.Menu).render(1)
Engine.Component(Loading.Navigation.Test).render(1)
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
App.render(2)
Engine.Component(Loading.Game).render(2)
Engine.Component(Loading.Navigation).render(2)
Engine.Component(Loading.Navigation.Caption).render(2)
Engine.Component(Loading.Navigation.Text).render(2)
Engine.Component(Loading.Navigation.Menu).render(2)
Engine.Component(Loading.Navigation.Test).render(2)
Engine.Gameplay.Events.Execute(VRCamera)
<color=green>0 ZoomInCamera</color>
NullReferenceException: Object reference not set to an instance of an object
at Valve.VR.SteamVR_Action_Boolean_Source.UpdateValue () [0x00028] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.SteamVR_Action_In_Source_Map`1[SourceElement].ForceAddSourceToUpdateList (Valve.VR.SteamVR_Input_Sources inputSource) [0x00068] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.SteamVR_Action_In_Source_Map`1[SourceElement].OnAccessSource (Valve.VR.SteamVR_Input_Sources inputSource) [0x00007] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.SteamVR_Action_Source_Map`1[SourceElement].GetSourceElementForIndexer (Valve.VR.SteamVR_Input_Sources inputSource) [0x00002] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.SteamVR_Action_Source_Map`1[SourceElement].get_Item (Valve.VR.SteamVR_Input_Sources inputSource) [0x00000] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.SteamVR_Action_Boolean.GetStateDown (Valve.VR.SteamVR_Input_Sources inputSource) [0x00000] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
at Valve.VR.InteractionSystem.UIElement.HandHoverUpdate (Valve.VR.InteractionSystem.Hand hand) [0x0000e] in <8759fefb4f404c1e86d7a2220bcedb0a>:0
UnityEngine.Component:SendMessage(Component, String, Object, SendMessageOptions)
Valve.VR.InteractionSystem.Hand:Update()
Engine.Wrappers.NewGameButton.onClick()
Engine.Events.ZoomOutCamera.Execute(VRCamera)
<color=green>1,915183 ZoomOutCamera</color>
Engine.Events.SceneChange.Execute(Menu)
Engine.Game.ChangeScene(Menu)
Engine.Model.setSceneAction(Menu)
Engine.Model.toggleLoadingAction(False)
Before dispatch >>
<color=orange>{"frameId":{"value":0},"activeScene":{"value":"Loading"},"loading":{"value":false},"started":{"value":false},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
Will dispatch >>
<color=yellow>{"activeScene":{"value":"Menu"},"loading":{"value":false}}</color>
Scene is changing from <Loading> to <Menu>
After dispatch >>
<color=orange>{"frameId":{"value":1},"activeScene":{"value":"Menu"},"loading":{"value":false},"started":{"value":false},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
<color=green>3,123116 SceneChange</color>
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.458900 ms
Engine.Game.Awake(Menu)
Engine.MenuScene()
Component.constructor(Menu.Game)
Component.constructor(Menu.Navigation)
Engine.Component(Menu.Game).addChild(Menu.Navigation)
Component.constructor(Menu.Navigation.Caption)
Engine.Component(Menu.Navigation).addChild(Menu.Navigation.Caption)
Engine.Wrappers.ButtonWrapper.constructor(Menu.Navigation.Mansion)
Component.constructor(Menu.Navigation.Mansion)
Engine.Component(Menu.Navigation).addChild(Menu.Navigation.Mansion)
Engine.Wrappers.ButtonWrapper.constructor(Menu.Navigation.SteamVR)
Component.constructor(Menu.Navigation.SteamVR)
Engine.Component(Menu.Navigation).addChild(Menu.Navigation.SteamVR)
Engine.Wrappers.ButtonWrapper.constructor(Menu.Navigation.FPS)
Component.constructor(Menu.Navigation.FPS)
Engine.Component(Menu.Navigation).addChild(Menu.Navigation.FPS)
Component.constructor(Menu.Navigation.Quit)
Engine.Component(Menu.Navigation).addChild(Menu.Navigation.Quit)
App.render(3)
Engine.Component(Menu.Game).render(1)
Engine.Component(Menu.Navigation).render(1)
Engine.Component(Menu.Navigation.Caption).render(1)
Engine.Component(Menu.Navigation.Mansion).render(1)
Engine.Component(Menu.Navigation.SteamVR).render(1)
Engine.Component(Menu.Navigation.FPS).render(1)
Engine.Component(Menu.Navigation.Quit).render(1)
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1612.
Total: 0.994000 ms (FindLiveObjects: 0.072700 ms CreateObjectMapping: 0.035400 ms MarkObjects: 0.873800 ms DeleteObjects: 0.011900 ms)
Engine.Model.startGameAction()
Before dispatch >>
<color=orange>{"frameId":{"value":1},"activeScene":{"value":"Menu"},"loading":{"value":false},"started":{"value":false},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
Will dispatch >>
<color=yellow>{"started":{"value":true}}</color>
After dispatch >>
<color=orange>{"frameId":{"value":2},"activeScene":{"value":"Menu"},"loading":{"value":false},"started":{"value":true},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
Engine.Component(Menu.Game).render(2)
Engine.Component(Menu.Navigation).render(2)
Engine.Component(Menu.Navigation.Caption).render(2)
Engine.Component(Menu.Navigation.Mansion).render(2)
Engine.Component(Menu.Navigation.SteamVR).render(2)
Engine.Component(Menu.Navigation.FPS).render(2)
Engine.Component(Menu.Navigation.Quit).render(2)
Engine.Component(Menu.Navigation).render(3)
Engine.Component(Menu.Navigation.Caption).render(3)
Engine.Component(Menu.Navigation.Mansion).render(3)
Engine.Component(Menu.Navigation.SteamVR).render(3)
Engine.Component(Menu.Navigation.FPS).render(3)
Engine.Component(Menu.Navigation.Quit).render(3)
Engine.Component(Menu.Navigation.Caption).render(4)
Engine.Component(Menu.Navigation.Mansion).render(4)
Engine.Component(Menu.Navigation.SteamVR).render(4)
Engine.Component(Menu.Navigation.FPS).render(4)
Engine.Component(Menu.Navigation.Quit).render(4)
<b>[SteamVR Interaction]</b> Failed to get IVRChaperone interface.
Engine.Gameplay.Events.Execute(VRCamera)
<color=green>3,206498 ZoomInCamera</color>
Engine.Wrappers.ButtonWrapper.onClick(Mansion)
Engine.Events.ZoomOutCamera.Execute(VRCamera)
<color=green>5,321998 ZoomOutCamera</color>
Engine.Wrappers.ButtonWrapper.callback()
Engine.Events.SceneChange.Execute(Mansion)
Engine.Game.ChangeScene(Mansion)
Engine.Model.setSceneAction(Loading)
Engine.Model.toggleLoadingAction(True)
Before dispatch >>
<color=orange>{"frameId":{"value":2},"activeScene":{"value":"Menu"},"loading":{"value":false},"started":{"value":true},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
Will dispatch >>
<color=yellow>{"activeScene":{"value":"Loading"},"loading":{"value":true}}</color>
Scene is changing from <Menu> to <Loading>
After dispatch >>
<color=orange>{"frameId":{"value":3},"activeScene":{"value":"Loading"},"loading":{"value":true},"started":{"value":true},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
<color=green>7,463517 SceneChange</color>
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.887400 ms
Engine.Game.Awake(Loading)
App.render(4)
Engine.Component(Loading.Game).render(3)
Engine.Component(Loading.Navigation).render(3)
Engine.Component(Loading.Navigation.Caption).render(3)
Engine.Component(Loading.Navigation.Text).render(3)
Engine.Component(Loading.Navigation.Menu).render(3)
Engine.Component(Loading.Navigation.Test).render(3)
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 1429.
Total: 0.798500 ms (FindLiveObjects: 0.054300 ms CreateObjectMapping: 0.027500 ms MarkObjects: 0.688800 ms DeleteObjects: 0.027800 ms)
App.render(5)
Engine.Component(Loading.Game).render(4)
Engine.Component(Loading.Navigation).render(4)
Engine.Component(Loading.Navigation.Caption).render(4)
Engine.Component(Loading.Navigation.Text).render(4)
Engine.Component(Loading.Navigation.Menu).render(4)
Engine.Component(Loading.Navigation.Test).render(4)
Engine.Gameplay.Events.Execute(VRCamera)
<color=green>7,48074 ZoomInCamera</color>
Engine.Events.SceneChange.Execute(Mansion)
Engine.Game.ChangeScene(Mansion)
Engine.Model.setSceneAction(Mansion)
Engine.Model.toggleLoadingAction(False)
Before dispatch >>
<color=orange>{"frameId":{"value":3},"activeScene":{"value":"Loading"},"loading":{"value":true},"started":{"value":true},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
Will dispatch >>
<color=yellow>{"activeScene":{"value":"Mansion"},"loading":{"value":false}}</color>
Scene is changing from <Loading> to <Mansion>
After dispatch >>
<color=orange>{"frameId":{"value":4},"activeScene":{"value":"Mansion"},"loading":{"value":false},"started":{"value":true},"paused":{"value":false},"gameOver":{"value":false},"player":{"value":null}}</color>
<color=green>8,964073 SceneChange</color>
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.395400 ms
Engine.Game.Awake(Mansion)
Engine.Game.initMansionScene()
Component.constructor(Mansion.Game)
App.render(6)
Engine.Component(Mansion.Game).render(1)
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
<b>[SteamVR]</b> Not Initialized (109)
<b>[SteamVR]</b> Initialization failed. Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3383.
Total: 0.961000 ms (FindLiveObjects: 0.120500 ms CreateObjectMapping: 0.037700 ms MarkObjects: 0.746100 ms DeleteObjects: 0.056300 ms)
Engine.Gameplay.Events.Execute(VRCamera)
<color=green>9,002225 ZoomInCamera</color>
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 28 frames, [1.0 KB-2.0 KB]: 58315 frames, [2.0 KB-4.0 KB]: 109 frames, [4.0 KB-8.0 KB]: 109 frames, [8.0 KB-16.0 KB]: 4030 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.0 MB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 231 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 175.9 KB
Overflow Count 16
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 9.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.6 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 15.0 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 9.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 9.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 10.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 2.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 3.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 9.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 188
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 62595 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 13.4 MB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 62592 frames, [32.0 MB-64.0 MB]: 3 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 46.9 MB
Peak Large allocation bytes 42.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 1
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.7 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 62313 frames, [128.0 KB-256.0 KB]: 281 frames, [2.0 MB-4.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 2.7 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [256.0 KB-0.5 MB]: 24 frames, [0.5 MB-1.0 MB]: 107 frames, [1.0 MB-2.0 MB]: 62464 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 1.2 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 28
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 127 frames, [1.0 MB-2.0 MB]: 62468 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.3 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 62593 frames, [8.0 MB-16.0 MB]: 2 frames
Requested Block Size 4.0 MB
Peak Block count 3
Peak Allocated memory 13.2 MB
Peak Large allocation bytes 4.8 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 62595 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.0 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [4.0 KB-8.0 KB]: 62595 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.8 KB
Peak Large allocation bytes 0 B