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building os x package: Failed to create OpenGL context for accelerator #3677
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Does the generated dmg look ok? |
I have not tested it. |
Putting into 1.16 until we can find out whether it matters or not. |
What machine was this on? If it was the-shadow, then I bet that it has rebooted since someone last VNC'ed into it, so it has not setup a virtual screen yet. CoreGraphics had a number of bugs in 10.7 when run headless on older hardware (most newer hardware has Intel GPU drivers, which usually avoid this). Most of those problems got fixed for 10.9, but their testing was really bad on this count. Logging in over VNC would solve the issue (you do not need to leave yourself logged in). And we are probably implicitly using CoreGraphics when creating the icon for the .dmg, possibly also when combining the multiple resolution background images. So those are the things to check. |
It was on gantz. |
Moving this out the the 1.16 milestone. We don't yet build the OS X package on that machine. |
For what it's worth, I googled for "fe-accel-cgl.mm:390: fe_cgl_create_context(): Failed to create OpenGL context for accelerator. This may be fatal." and this is literally the only result. I actually ran into it running |
I have been able to produce it a few times, but it has never caused any problems that I was able to find. I am keeping this one open in case I ever happen to figure it out. But my assumption is that this is benign. |
@larkost have you seen this error before? It seems possibly innocuous.
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