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Player.cpp
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Player.cpp
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#include "Player.h"
Player::Player() {
health = 10;
attack = 3;
defense = 1;
coins = 100;
}
void Player::setHealth(int setHealth) {
health = setHealth;
}
void Player::setAttack(int setAttack) {
attack = setAttack;
}
void Player::setDefense(int setDefense) {
defense = setDefense;
}
void Player::setCoins(int setCoins) {
coins = setCoins;
}
int Player::getHealth() {
return health;
}
int Player::getAttack() {
return attack;
}
int Player::getDefense() {
return defense;
}
int Player::getCoins() {
return coins;
}
string Player::getArmor() {
return armor.getArmorName();
}
string Player::getWeapon() {
return weapon.getWeaponName();
}
void Player::addArmor(Armor armor_in) {
armor.setArmorDefense(armor_in.getArmorDefense());
armor.setArmorName(armor_in.getArmorName());
}
void Player::addWeapon(Weapon weapon_in) {
weapon.setWeaponAttack(weapon_in.getWeaponAttack());
weapon.setWeaponName(weapon_in.getWeaponName());
}
int Player::getWeaponAttack() {
return weapon.getWeaponAttack();
}
int Player::getArmorDefense() {
return armor.getArmorDefense();
}