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First and foremost, thank you for the awesome project!
I've noticed that increasing the density results in a black stripe in the middle of the screen, which becomes more and more noticeable the higher the density is.
So, what's going on? Basically, volumetric mode gives the glyph columns unique distances from the camera, but otherwise the glyphs are still in a grid. Most of the gaps between rows of glyphs are "above" or "below" the vanishing point; this one is directly aligned with the horizon.
The fix is for me to add a slight, random vertical offset to the columns in 3D mode, so the grid is shaken up a bit. Let's see how long that takes...
Hi,
First and foremost, thank you for the awesome project!
I've noticed that increasing the density results in a black stripe in the middle of the screen, which becomes more and more noticeable the higher the density is.
This is the settings I've used.
Do you see the same on your end ?
Cheers,
PY
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