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Into the section with onBackKey, etc around page 54...
onConsoleTouch:
Tapping on any line on the output Console that has text on it will cause control to be transferred to this label. Note that touch must be some printed line of text. Any line of text. It can not be an empty area of the screen.
The primary intent of this interrupt is provide a means of allowing the user to asynchronously interrupt an executing BASIC! program (not in graphics mode) for some purpose. A common purpose would be to have the program request input via an INPUT statement. See the Sample File, f35_bluetooth.bas, for an example of this.
For detecting screen touches while in graphics mode, use onGRtouch:
onConsoleTouch: must stand alone on the line.
consoleTouch.Resume
Resumes execution at the point in the BASIC! program where the touch occurred.
In addition, all mentions of "onTouch" should be changed to "onGRtouch"
The text was updated successfully, but these errors were encountered:
Into the section with onBackKey, etc around page 54...
onConsoleTouch:
Tapping on any line on the output Console that has text on it will cause control to be transferred to this label. Note that touch must be some printed line of text. Any line of text. It can not be an empty area of the screen.
The primary intent of this interrupt is provide a means of allowing the user to asynchronously interrupt an executing BASIC! program (not in graphics mode) for some purpose. A common purpose would be to have the program request input via an INPUT statement. See the Sample File, f35_bluetooth.bas, for an example of this.
For detecting screen touches while in graphics mode, use onGRtouch:
onConsoleTouch: must stand alone on the line.
consoleTouch.Resume
Resumes execution at the point in the BASIC! program where the touch occurred.
In addition, all mentions of "onTouch" should be changed to "onGRtouch"
The text was updated successfully, but these errors were encountered: