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Window doesnt fill the screen #167
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here, in fullscreen |
just tried StationIapetus, it has same issues, seems to not be centered (fullscreen) |
Looks like winit issue, all windowing is done via winit. I'm pretty sure that someone have had the same issue some time ago 🤔 |
Your image links are expired. Use a website like Imgur. |
This is an API-breaking change for anyone not using the `Framework` helper. Instead of calling the `set_frame_size()` method on the `Renderer` after a window size change, it is now necessary to call the `set_frame_size()` method on the `Engine`. `Framework` was updated to handle this correctly. Explicitly changing the GL context size (backbuffer) after window resize events happens automatically on most platforms, but is needed for Wayland and macOS according to glutin docs. This fixes an issue on Wayland, where the window content size did not change after a window resize, only the window title bar. Might help for issues FyroxEngine#167 and FyroxEngine#10.
@tekakutli could you please confirm if @w-flo 's change has fixed the issue for you, and if so, close the issue? |
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Closing this because the issues seems to be fixed. |
hello there, I am using sway(wayland) in arch(linux) and I encountered some issues
the window doesn't fill the screen space
https://a.uguu.se/lrUKdnKe.png
if I move it to a workspace of its own it keeps the same size(see next image), same if I full-screen it (then: the empty space becomes black)
this is an issue because I cant see the top menu
the mouse is also offset, the red dot indicates the distance where the mouse actually clicks
here in a workspace of its own:
https://a.uguu.se/DaaavkVM.png
in a red box you can see a completely unrelated issue: when you scroll the assets those grey boxes vibrate into existence
thank you anyway
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