Skip to content

Latest commit

 

History

History
100 lines (80 loc) · 3.22 KB

README.md

File metadata and controls

100 lines (80 loc) · 3.22 KB

S2E

S2E is a javascript text editor designed to be easy to use and extend. S2E is built on top of jQuery and requires it to be present to function. Currently it has only been tested with Chrome on a Mac and jQuery 1.6.1

Getting S2E

TODO

Usage

Make sure that both jQuery and the S2E code are included in your project. Next add a textarea on your page that you would like to replace with the S2E editor. To activate S2E call the s2e() function of jQuery

Sample Page

<html>
  <head>
    <script type="text/javascript" src="jquery.js"></script>
    <script type="text/javascript" src="s2e.js"></script>
    <script type="text/javascript">
      jQuery(function(){
        jQuery('.editor').s2e();
      });
    </script>
  </head>
  <body>
    <h1>S2E Example</h1>
    <textarea class="editor"></textarea>
  </body>
</html>

Interacting with S2E

S2E exposes a number of custom events that can be bound to in order to add custom functionality to S2E:

  • 's2e:contentsUpdate' This is called with the contents of the editor change.
  • 's2e:movePoint' This is called when the point moves in the editor. It provides attributes for reading the previous and new position
  • 's2e:click' This is called when the editor's display is clicked on. It provides attributes for both the x,y coordinates on the page, and the position within the editor that the click occurred.
  • 's2e:mousedown' This is called when the editor's display is clicked on. It provides attributes for both the x,y coordinates on the page, and the position within the editor that the click occurred.
  • 's2e:mouseup' This is called when the mousebutton is released on the editor's display. It provides attributes for both the x,y coordinates on the page, and the position within the editor that the click occurred.
  • 's2e:repaint' This is called when the editor's display is repainted

For a more thorough listing see the documentation (TODO)

Design

S2E is broken into 3 main parts:

  1. Editor This is the actual editor model responsible for manipulating the text and the point
  2. Display This is the display which is responsible for painting the contents of the editor to the page. It also is responsible for capturing and handling mouse events.
  3. InputManager This manages the input of the keyboard and is where the keybindings for the editor are managed and stored.

Extending

To add additional functionality to S2E beyond what is exposed through the custom events you manipulate the Editor, Display, and InputManager classes. These are exposed through the following points

  • jQuery.fn.s2e.config.Editor
  • jQuery.fn.s2e.config.Display
  • jQuery.fn.s2e.config.InputManager

Adding fuctions to the prototype of any of these will make those functions available later. Also, you could replace the full implementation of any one (or all) of these to make S2E work in complete other ways. Be careful when editing/replacing these classes as there is a certain interface each object is expected to implement and violating that contract could result in unexpected behavior. Please see the documentation for a more complete description of these interfaces. (TODO documentation)

Contributing

TODO