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/
fontdemo.go
84 lines (74 loc) · 2.29 KB
/
fontdemo.go
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// Ported from GLUT's samples. Original copyright below applies.
/* Copyright (c) Mark J. Kilgard, 1994. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
package main
import (
"github.com/banthar/gl"
"github.com/banthar/glu"
"github.com/rhencke/glut"
)
func bitmap_output(x, y float32, str string, font glut.BitmapFont) {
gl.RasterPos2f(x, y)
for _, ch := range str {
font.Character(ch)
}
}
func stroke_output(x, y float32, str string, font glut.StrokeFont) {
gl.PushMatrix()
gl.Translatef(x, y, 0)
gl.Scalef(0.005, 0.005, 0.005)
for _, ch := range str {
font.Character(ch)
}
gl.PopMatrix()
}
func display() {
gl.Clear(gl.COLOR_BUFFER_BIT)
bitmap_output(40, 35, "This is written in a GLUT bitmap font.", glut.BITMAP_TIMES_ROMAN_24)
bitmap_output(30, 210, "More bitmap text is a fixed 9 by 15 font.", glut.BITMAP_9_BY_15)
bitmap_output(70, 240, " Helvetica is yet another bitmap font.", glut.BITMAP_HELVETICA_18)
gl.MatrixMode(gl.PROJECTION)
gl.PushMatrix()
gl.LoadIdentity()
glu.Perspective(40.0, 1.0, 0.1, 20.0)
gl.MatrixMode(gl.MODELVIEW)
gl.PushMatrix()
glu.LookAt(0.0, 0.0, 4.0, /* eye is at (0,0,30) */
0.0, 0.0, 0.0, /* center is at (0,0,0) */
0.0, 1.0, 0.0) /* up is in postivie Y direction */
gl.PushMatrix()
gl.Translatef(0, 0, -4)
gl.Rotatef(50, 0, 1, 0)
stroke_output(-2.5, 1.1, " This is written in a", glut.STROKE_ROMAN)
stroke_output(-2.5, 0, " GLUT stroke font.", glut.STROKE_ROMAN)
stroke_output(-2.5, -1.1, "using 3D perspective.", glut.STROKE_ROMAN)
gl.PopMatrix()
gl.MatrixMode(gl.MODELVIEW)
gl.PopMatrix()
gl.MatrixMode(gl.PROJECTION)
gl.PopMatrix()
gl.MatrixMode(gl.MODELVIEW)
gl.Flush()
}
func reshape(w, h int) {
gl.Viewport(0, 0, w, h)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(w), 0, float64(h), -1, 1)
gl.Scalef(1, -1, 1)
gl.Translatef(0, float32(-h), 0)
gl.MatrixMode(gl.MODELVIEW)
}
func main() {
glut.InitDisplayMode(glut.SINGLE | glut.RGB)
glut.InitWindowSize(465, 250)
glut.CreateWindow("GLUT bitmap & stroke font example")
gl.ClearColor(1.0, 1.0, 1.0, 1.0)
gl.Color3f(0, 0, 0)
gl.LineWidth(3.0)
glut.DisplayFunc(display)
glut.ReshapeFunc(reshape)
glut.MainLoop()
}