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Because I'm a potato, I imported the audio and left them as 3D sounds, this is why they sound different on all levels (as where the soundmanager object is placed, matters). Just logging this so I remember to change all narration sounds to 2D in the Inspector.
After doing this I'll have to mess with the volume control float in Soundmanager as 1.0F was so loud it scared the bejesus out of me.
The text was updated successfully, but these errors were encountered:
Because I'm a potato, I imported the audio and left them as 3D sounds, this is why they sound different on all levels (as where the soundmanager object is placed, matters). Just logging this so I remember to change all narration sounds to 2D in the Inspector.
After doing this I'll have to mess with the volume control float in Soundmanager as 1.0F was so loud it scared the bejesus out of me.
The text was updated successfully, but these errors were encountered: