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[Audio] Rebalance narration audio after swapping from 3D sound #39

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ChildOfTheCron opened this issue Jan 24, 2015 · 1 comment
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@ChildOfTheCron
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Because I'm a potato, I imported the audio and left them as 3D sounds, this is why they sound different on all levels (as where the soundmanager object is placed, matters). Just logging this so I remember to change all narration sounds to 2D in the Inspector.

After doing this I'll have to mess with the volume control float in Soundmanager as 1.0F was so loud it scared the bejesus out of me.

@ChildOfTheCron
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I changed this and fixed this. Closing

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