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server.js
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server.js
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var nun = require('nun');
var nerve = require("./lib/nerve/nerve");
var io = require('socket.io');
var underdark = require('./underdark');
var render = function(res,template,data) {
if( data == undefined ) {
data = {};
}
nun.render(__dirname+"/templates/"+template, data, {}, function(err, output){
if (err) throw err;
var buffer = '';
output.on('data', function(data){ buffer += data; })
.on('end', function(){ res.respond(buffer); });
});
}
var get = nerve.get;
var app = [];
var server = nerve.create(app, {session_duration: 10000, document_root: './static'})
server.listen(8868);
var socket = io.listen(server);
var game = new underdark.Game(socket);
socket.on('connection', function(client){
client.on('disconnect', function(){
var p = game.getPlayerByClient(client);
game.removePlayerFromGame(p);
});
client.on('message', function(data){
var p = game.getPlayerByClient(client);
var cmd = data.split('|');
var cmd_type = parseFloat(cmd[0]);
if( (cmd_type == 0) && (p != null) ) { //left
p.desireMove(-1,0);
}
else if( (cmd_type == 1) && (p != null) ) { //up
p.desireMove(0,-1);
}
else if( (cmd_type == 2) && (p != null) ) { //right
p.desireMove(1,0);
}
else if( (cmd_type == 3) && (p != null) ) { //down
p.desireMove(0,1);
}
else if( cmd_type == 4 ) //pickup an item
{
game.sendMessage(client,'You tried to pickup something.');
}
else if( cmd_type == 5 ) //login
{
playerName = cmd[1];
game.loginPlayer(client,playerName);
}
});
});
var FPS = 12.5;
loop = function() {
game.gameLoop();
setTimeout(loop,1000/FPS);
}
setTimeout(loop,1000/FPS);