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wasm-module

A custom HTML element <wasm-module> that loads your web assembly module and dynamically exposes access to javascript to your web assembly module with no special setup.

Features

Hello World

See demo here

use js_ffi::*;

#[no_mangle]
pub fn main() -> () {
    js!(console.log).invoke_1("Hello World");
}
[dependencies]
js_ffi = "0.6" # for talking to javascript
# cli commands for building web assembly
build:
	@RUSTFLAGS='-C link-arg=-s' cargo build --target wasm32-unknown-unknown --release
	@cp target/wasm32-unknown-unknown/release/helloworld.wasm .
lint:
	@cargo fmt
serve:
	python3 -m http.server 8080
<script src="https://unpkg.com/@webcomponents/webcomponentsjs@latest/webcomponents-loader.js"></script>
<script src="https://unpkg.com/wasm-module@latest/wasm-module.min.js"></script>
<wasm-module src="helloworld.wasm"></wasm-module>

Drawing

See demo here

<script src="https://unpkg.com/@webcomponents/webcomponentsjs@latest/webcomponents-loader.js"></script>
<script src="https://unpkg.com/wasm-module@latest/wasm-module.min.js"></script>
<canvas id="screen" width="500" height="200"></canvas>
<wasm-module src="drawing.wasm"></wasm-module>
use js_ffi::*;

#[no_mangle]
fn main() {
    let screen = js!(document.querySelector).call_1(DOCUMENT, "#screen");
    let ctx = js!(document.querySelector).call_1(screen, "#screen");

    let fill_style = js!(function(color){
        this.fillStyle = color;
    });
    let fill_rect = js!(CanvasRenderingContext2D.prototype.fillRect);

    fill_style.call_1(ctx, "red");
    fill_rect.call_4(ctx, 0.0, 0.0, 50.0, 50.0);

    fill_style.call_1(ctx, "green");
    fill_rect.call_4(ctx, 15.0, 15.0, 50.0, 50.0);

    fill_style.call_1(ctx, "blue");
    fill_rect.call_4(ctx, 30.0, 30.0, 50.0, 50.0);
}

Standard Web Libraries

A collection of libraries exist that expose javascript functionality so you don't have to implement it yourself. Just add them to your project and go!

Don't like Rust?

There's nothing Rust specific about this web component. js_ffi has a technology agnostic interface that can't be used by many web assembly languages.

Want small web assembly modules?

You can drastically reduce the size of your web assembly modules by:

  • be sure to make your library#![no_std]
  • utilize the alloc crate for standard data structues
  • ONLY use dependent libraries that are #![no_std]
  • use a custom allocator like wee_alloc instead of the bulky standard jemalloc
  • compile in release with flag to strip symbols: RUSTFLAGS='-C link-arg=-s' cargo build --target wasm32-unknown-unknown --release

License

This project is licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in wasm-module by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

A web component for running web assembly

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License

Apache-2.0, MIT licenses found

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Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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