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Create a cube object in the editor and place it into the active scene to sceneMain -> Canvas Loading.
create a c# script, e.g. in Assets\Scripts\Infinitra\Rendering\Rotation.cs
The c# script shall be as modular as possible so that it can be used later for other purposes, too.
Therefore it shall have input parameters like: rotation axis, rotation speed, etc.
The c# script shall be added to the cube object.
Notes:
Scene changes have to be saved.
A similar script can be found in the InfinitraCore DLL InfinitraCore.Rendering Fade.cs which is fading objects.
The text was updated successfully, but these errors were encountered:
Implementation Suggestion:
Therefore it shall have input parameters like: rotation axis, rotation speed, etc.
Notes:
The text was updated successfully, but these errors were encountered: