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create entity.
add component A to entity
add entity to game
create node A with component A
create node B with component B
create nodeRemoved handler on nodeList A. in handler add component B to entity
create nodeAdded handler on nodeList B.
remove entity from game
result
nodeAdded handler in nodeList B is fireing after removed entity form game but it should not - entity is no longer part of game and none of nodeList should be updateted after its removed.
entity is no loger in game, but still exist in some nodelists
The text was updated successfully, but these errors were encountered:
dont know if it's bug but its pissing me off.
to reproduce:
create entity.
add component A to entity
add entity to game
create node A with component A
create node B with component B
create nodeRemoved handler on nodeList A. in handler add component B to entity
create nodeAdded handler on nodeList B.
remove entity from game
result
The text was updated successfully, but these errors were encountered: