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level_gen.go
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level_gen.go
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// Code generated from "enum.go.tmpl" - DO NOT EDIT.
/*
* Copyright ©1998-2023 by Richard A. Wilkes. All rights reserved.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, version 2.0. If a copy of the MPL was not distributed with
* this file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This Source Code Form is "Incompatible With Secondary Licenses", as
* defined by the Mozilla Public License, version 2.0.
*/
package difficulty
import (
"strings"
)
// Possible values.
const (
Easy Level = iota
Average
Hard
VeryHard
Wildcard
)
// LastLevel is the last valid value.
const LastLevel Level = Wildcard
// Levels holds all possible values.
var Levels = []Level{
Easy,
Average,
Hard,
VeryHard,
Wildcard,
}
// Level holds the difficulty level of a skill.
type Level byte
// EnsureValid ensures this is of a known value.
func (enum Level) EnsureValid() Level {
if enum <= Wildcard {
return enum
}
return 0
}
// Key returns the key used in serialization.
func (enum Level) Key() string {
switch enum {
case Easy:
return "e"
case Average:
return "a"
case Hard:
return "h"
case VeryHard:
return "vh"
case Wildcard:
return "w"
default:
return Level(0).Key()
}
}
// String implements fmt.Stringer.
func (enum Level) String() string {
switch enum {
case Easy:
return "E"
case Average:
return "A"
case Hard:
return "H"
case VeryHard:
return "VH"
case Wildcard:
return "W"
default:
return Level(0).String()
}
}
// MarshalText implements the encoding.TextMarshaler interface.
func (enum Level) MarshalText() (text []byte, err error) {
return []byte(enum.Key()), nil
}
// UnmarshalText implements the encoding.TextUnmarshaler interface.
func (enum *Level) UnmarshalText(text []byte) error {
*enum = ExtractLevel(string(text))
return nil
}
// ExtractLevel extracts the value from a string.
func ExtractLevel(str string) Level {
for _, enum := range Levels {
if strings.EqualFold(enum.Key(), str) {
return enum
}
}
return 0
}