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l4d2_mission_manager.sp
1098 lines (910 loc) · 34.9 KB
/
l4d2_mission_manager.sp
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#include <sourcemod>
#include <sdktools>
#include <l4d2_mission_manager>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo = {
name = "L4D2 Mission Manager",
author = "Rikka0w0",
description = "Mission manager for L4D2, provide information about map orders for other plugins",
version = "v1.0.0",
url = "http://forums.alliedmods.net/showthread.php?t=308725"
}
public void OnPluginStart(){
char game_name[64];
GetGameFolderName(game_name, sizeof(game_name));
if (!StrEqual(game_name, "left4dead", false) && !StrEqual(game_name, "left4dead2", false)) {
SetFailState("Use this in Left 4 Dead or Left 4 Dead 2 only.");
}
InitSDKCalls();
CacheMissions();
LMM_InitLists();
ParseMissions();
ParseLocalization(LMM_GAMEMODE_COOP);
ParseLocalization(LMM_GAMEMODE_VERSUS);
ParseLocalization(LMM_GAMEMODE_SCAVENGE);
ParseLocalization(LMM_GAMEMODE_SURVIVAL);
FireEvent_OnLMMUpdateList();
RegConsoleCmd("sm_lmm_list", Command_List, "Usage: sm_lmm_list [<coop|versus|scavenge|survival|invalid>]");
}
public void OnPluginEnd() {
LMM_FreeLists();
LMM_FreeLocalizedLists();
}
public Action Command_List(int iClient, int args) {
if (args < 1) {
for (int i=0; i<4; i++) {
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(i);
DumpMissionInfo(iClient, gamemode);
}
} else {
char gamemodeName[LEN_GAMEMODE_NAME];
GetCmdArg(1, gamemodeName, sizeof(gamemodeName));
if (StrEqual("invalid", gamemodeName, false)) {
int missionCount = LMM_GetNumberOfInvalidMissions();
ReplyToCommand(iClient, "Invalid missions (count:%d):", missionCount);
for (int iMission=0; iMission<missionCount; iMission++) {
char missionName[LEN_MISSION_NAME];
LMM_GetInvalidMissionName(iMission, missionName, sizeof(missionName));
ReplyToCommand(iClient, ", %s", missionName);
}
} else {
LMM_GAMEMODE gamemode = LMM_StringToGamemode(gamemodeName);
DumpMissionInfo(iClient, gamemode);
}
}
return Plugin_Handled;
}
void DumpMissionInfo(int client, LMM_GAMEMODE gamemode) {
char gamemodeName[LEN_GAMEMODE_NAME];
LMM_GamemodeToString(gamemode, gamemodeName, sizeof(gamemodeName));
int missionCount = LMM_GetNumberOfMissions(gamemode);
char missionName[LEN_MISSION_NAME];
char mapName[LEN_MAP_FILENAME];
char localizedName[LEN_LOCALIZED_NAME];
ReplyToCommand(client, "Gamemode = %s (%d missions)", gamemodeName, missionCount);
for (int iMission=0; iMission<missionCount; iMission++) {
LMM_GetMissionName(gamemode, iMission, missionName, sizeof(missionName));
int mapCount = LMM_GetNumberOfMaps(gamemode, iMission);
if (LMM_GetMissionLocalizedName(gamemode, iMission, localizedName, sizeof(localizedName), LANG_SERVER) > 0) {
ReplyToCommand(client, "%d. %s <%s> %d maps", iMission+1, missionName, localizedName, mapCount);
} else {
ReplyToCommand(client, "%d. !! <%s> (%d maps)", iMission+1, missionName, mapCount);
}
for (int iMap=0; iMap<mapCount; iMap++) {
LMM_GetMapName(gamemode, iMission, iMap, mapName, sizeof(mapName));
if (LMM_GetMapLocalizedName(gamemode, iMission, iMap, localizedName, sizeof(localizedName), LANG_SERVER) > 0) {
ReplyToCommand(client, "> %d. %s <%s>", iMap+1, localizedName, mapName);
} else {
ReplyToCommand(client, "> %d. !! <%s>", iMap+1, mapName);
}
}
}
ReplyToCommand(client, "-------------------");
}
/*=======================================
######### SDKCalls #########
=======================================*/
Handle hGameConf = INVALID_HANDLE;
Handle hSDKC_IsMissionFinalMap = INVALID_HANDLE;
void InitSDKCalls() {
hGameConf = LoadGameConfigFile("l4d2_mission_manager");
// Preparing SDK Call for IsMissionFinalMap
StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "CTerrorGameRules::IsMissionFinalMap");
PrepSDKCall_SetReturnInfo(SDKType_Bool, SDKPass_ByValue);
hSDKC_IsMissionFinalMap = EndPrepSDKCall();
if(hSDKC_IsMissionFinalMap == INVALID_HANDLE)
PrintToServer("Failed to find CTerrorGameRules::IsMissionFinalMap signature.");
}
public int Native_IsOnFinalMap(Handle plugin, int numParams){
return hSDKC_IsMissionFinalMap == INVALID_HANDLE ? -1 : SDKCall(hSDKC_IsMissionFinalMap);
}
/* ========== Register Native APIs ========== */
Handle g_hForward_OnLMMUpdateList;
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
CreateNative("LMM_GetCurrentGameMode", Native_GetCurrentGameMode);
CreateNative("LMM_StringToGamemode", Native_StringToGamemode);
CreateNative("LMM_GamemodeToString", Native_GamemodeToString);
CreateNative("LMM_GetNumberOfMissions", Native_GetNumberOfMissions);
CreateNative("LMM_FindMissionIndexByName", Native_FindMissionIndexByName);
CreateNative("LMM_GetMissionName", Native_GetMissionName);
CreateNative("LMM_GetMissionLocalizedName", Native_GetMissionLocalizedName);
CreateNative("LMM_GetNumberOfMaps", Native_GetNumberOfMaps);
CreateNative("LMM_FindMapIndexByName", Native_FindMapIndexByName);
CreateNative("LMM_GetMapName", Native_GetMapName);
CreateNative("LMM_GetMapLocalizedName", Native_GetMapLocalizedName);
CreateNative("LMM_GetMapUniqueID", Native_GetMapUniqueID);
CreateNative("LMM_DecodeMapUniqueID", Native_DecodeMapUniqueID);
CreateNative("LMM_GetMapUniqueIDCount", Native_GetMapUniqueIDCount);
CreateNative("LMM_GetNumberOfInvalidMissions", Native_GetNumberOfInvalidMissions);
CreateNative("LMM_GetInvalidMissionName", Native_GetInvalidMissionName);
CreateNative("LMM_IsOnFinalMap", Native_IsOnFinalMap);
g_hForward_OnLMMUpdateList = CreateGlobalForward("OnLMMUpdateList", ET_Ignore);
RegPluginLibrary("l4d2_mission_manager");
return APLRes_Success;
}
void FireEvent_OnLMMUpdateList() {
Call_StartForward(g_hForward_OnLMMUpdateList);
Call_Finish();
}
public int Native_GetCurrentGameMode(Handle plugin, int numParams) {
LMM_GAMEMODE gamemode;
//Get the gamemode string from the game
char strGameMode[20];
FindConVar("mp_gamemode").GetString(strGameMode, sizeof(strGameMode));
//Set the global gamemode int for this plugin
if(StrEqual(strGameMode, "coop", false))
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "realism", false))
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode,"versus", false))
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "teamversus", false))
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "scavenge", false))
gamemode = LMM_GAMEMODE_SCAVENGE;
else if(StrEqual(strGameMode, "teamscavenge", false))
gamemode = LMM_GAMEMODE_SCAVENGE;
else if(StrEqual(strGameMode, "survival", false))
gamemode = LMM_GAMEMODE_SURVIVAL;
else if(StrEqual(strGameMode, "mutation1", false)) //Last Man On Earth
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation2", false)) //Headshot!
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation3", false)) //Bleed Out
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation4", false)) //Hard Eight
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation5", false)) //Four Swordsmen
gamemode = LMM_GAMEMODE_COOP;
//else if(StrEqual(strGameMode, "mutation6", false)) //Nothing here
// gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation7", false)) //Chainsaw Massacre
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation8", false)) //Ironman
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation9", false)) //Last Gnome On Earth
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation10", false)) //Room For One
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation11", false)) //Healthpackalypse!
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "mutation12", false)) //Realism Versus
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "mutation13", false)) //Follow the Liter
gamemode = LMM_GAMEMODE_SCAVENGE;
else if(StrEqual(strGameMode, "mutation14", false)) //Gib Fest
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation15", false)) //Versus Survival
gamemode = LMM_GAMEMODE_SURVIVAL;
else if(StrEqual(strGameMode, "mutation16", false)) //Hunting Party
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation17", false)) //Lone Gunman
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "mutation18", false)) //Bleed Out Versus
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "mutation19", false)) //Taaannnkk!
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "mutation20", false)) //Healing Gnome
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "community1", false)) //Special Delivery
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "community2", false)) //Flu Season
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "community3", false)) //Riding My Survivor
gamemode = LMM_GAMEMODE_VERSUS;
else if(StrEqual(strGameMode, "community4", false)) //Nightmare
gamemode = LMM_GAMEMODE_SURVIVAL;
else if(StrEqual(strGameMode, "community5", false)) //Death's Door
gamemode = LMM_GAMEMODE_COOP;
else if(StrEqual(strGameMode, "nightmaredifficulty", false)) //Nightmare Difficulty
gamemode = LMM_GAMEMODE_COOP;
else
gamemode = LMM_GAMEMODE_UNKNOWN;
return view_as<int>(gamemode);
}
public int Native_StringToGamemode(Handle plugin, int numParams) {
if (numParams < 1)
return -1;
// Get parameters
int length;
GetNativeStringLength(1, length);
char[] gamemodeName = new char[length+1];
GetNativeString(1, gamemodeName, length+1);
if(StrEqual("coop", gamemodeName, false)) {
return view_as<int>(LMM_GAMEMODE_COOP);
} else if (StrEqual("versus", gamemodeName, false)) {
return view_as<int>(LMM_GAMEMODE_VERSUS);
} else if(StrEqual("scavenge", gamemodeName, false)) {
return view_as<int>(LMM_GAMEMODE_SCAVENGE);
} else if (StrEqual("survival", gamemodeName, false)) {
return view_as<int>(LMM_GAMEMODE_SURVIVAL);
}
return view_as<int>(LMM_GAMEMODE_UNKNOWN);
}
public int Native_GamemodeToString(Handle plugin, int numParams) {
if (numParams < 1)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int length = GetNativeCell(3);
char gamemodeName[LEN_GAMEMODE_NAME];
switch (gamemode) {
case LMM_GAMEMODE_COOP: {
strcopy(gamemodeName, sizeof(gamemodeName), "coop");
}
case LMM_GAMEMODE_VERSUS: {
strcopy(gamemodeName, sizeof(gamemodeName), "versus");
}
case LMM_GAMEMODE_SCAVENGE: {
strcopy(gamemodeName, sizeof(gamemodeName), "scavenge");
}
case LMM_GAMEMODE_SURVIVAL: {
strcopy(gamemodeName, sizeof(gamemodeName), "survival");
}
default: {
strcopy(gamemodeName, sizeof(gamemodeName), "unknown");
}
}
if (SetNativeString(2, gamemodeName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
/* ========== Mission Parser Outputs ========== */
ArrayList g_hStr_InvalidMissionNames;
ArrayList g_hStr_MissionNames[COUNT_LMM_GAMEMODE]; // g_hStr_CoopMissionNames.Length = Number of Coop Missions
ArrayList g_hInt_Entries[COUNT_LMM_GAMEMODE]; // g_hInt_CoopEntries.Length = Number of Coop Missions + 1
ArrayList g_hStr_Maps[COUNT_LMM_GAMEMODE]; // The value of nth element in g_hInt_CoopEntries is the offset of nth mission's first map
void LMM_InitLists() {
g_hStr_InvalidMissionNames = new ArrayList(LEN_MISSION_NAME);
for (int i=0; i<COUNT_LMM_GAMEMODE; i++) {
g_hStr_MissionNames[i] = new ArrayList(LEN_MISSION_NAME);
g_hInt_Entries[i] = new ArrayList(1);
g_hInt_Entries[i].Push(0);
g_hStr_Maps[i] = new ArrayList(LEN_MAP_FILENAME);
}
}
void LMM_FreeLists() {
delete g_hStr_InvalidMissionNames;
for (int i=0; i<COUNT_LMM_GAMEMODE; i++) {
delete g_hStr_MissionNames[i];
delete g_hInt_Entries[i];
delete g_hStr_Maps[i];
}
}
ArrayList LMM_GetMissionNameList(LMM_GAMEMODE gamemode) {
return g_hStr_MissionNames[view_as<int>(gamemode)];
}
ArrayList LMM_GetEntryList(LMM_GAMEMODE gamemode) {
return g_hInt_Entries[view_as<int>(gamemode)];
}
ArrayList LMM_GetMapList(LMM_GAMEMODE gamemode) {
return g_hStr_Maps[view_as<int>(gamemode)];
}
public int Native_GetNumberOfMissions(Handle plugin, int numParams) {
if (numParams < 1)
return -1;
int gamemode = GetNativeCell(1);
if (gamemode < 0 || gamemode >= COUNT_LMM_GAMEMODE)
return -1;
return g_hStr_MissionNames[gamemode].Length;
}
public int Native_FindMissionIndexByName(Handle plugin, int numParams) {
if (numParams < 2)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int length;
GetNativeStringLength(2, length);
char[] missionName = new char[length+1];
GetNativeString(2, missionName, length+1);
ArrayList missionNameList = LMM_GetMissionNameList(gamemode);
if (missionNameList == null)
return -1;
return missionNameList.FindString(missionName);
}
public int Native_GetMissionName(Handle plugin, int numParams) {
if (numParams < 4)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
int length = GetNativeCell(4);
ArrayList missionNameList = LMM_GetMissionNameList(gamemode);
if (missionNameList == null)
return -1;
char missionName[LEN_MISSION_NAME];
missionNameList.GetString(missionIndex, missionName, sizeof(missionName));
if (SetNativeString(3, missionName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
public int Native_GetMissionLocalizedName(Handle plugin, int numParams) {
if (numParams < 4)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
int length = GetNativeCell(4);
int client = GetNativeCell(5);
ArrayList missionNameList = LMM_GetMissionNameList(gamemode);
if (missionNameList == null)
return -1;
char missionName[LEN_MISSION_NAME];
missionNameList.GetString(missionIndex, missionName, sizeof(missionName));
ArrayList missionLocalizedList = LMM_GetMissionLocalizedList(gamemode);
if (missionLocalizedList.Get(missionIndex) > 0) {
char localizedName[LEN_LOCALIZED_NAME];
Format(localizedName, sizeof(localizedName), "%T", missionName, client);
if (SetNativeString(3, localizedName, length, false) != SP_ERROR_NONE)
return -1;
return 1;
} else {
if (SetNativeString(3, missionName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
}
public int Native_GetNumberOfMaps(Handle plugin, int numParams) {
if (numParams < 2)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
ArrayList entryList = LMM_GetEntryList(gamemode);
if (entryList == null)
return -1;
if (missionIndex > entryList.Length - 1)
return -1;
int startMapIndex = entryList.Get(missionIndex);
int endMapIndex = entryList.Get(missionIndex + 1);
return endMapIndex - startMapIndex;
}
public int Native_FindMapIndexByName(Handle plugin, int numParams) {
if (numParams < 3)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int length;
GetNativeStringLength(3, length);
char[] mapName = new char[length+1];
GetNativeString(3, mapName, length+1);
// Ignore case, all to lower case
String_ToLower(mapName, mapName, length+1);
ArrayList mapList = LMM_GetMapList(gamemode);
if (mapList == null)
return -1;
ArrayList entryList = LMM_GetEntryList(gamemode);
int mapPos = mapList.FindString(mapName);
if (mapPos < 0)
return -1;
int startMapIndex = 0;
for (int nextMissionIndex=1; nextMissionIndex<mapList.Length+1; nextMissionIndex++){
int nextStartMapIndex = entryList.Get(nextMissionIndex);
if (startMapIndex <= mapPos && mapPos < nextStartMapIndex) {
SetNativeCellRef(2, nextMissionIndex-1);
return mapPos - startMapIndex;
}
startMapIndex = nextStartMapIndex;
}
return -1;
}
public int Native_GetMapName(Handle plugin, int numParams) {
if (numParams < 5)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
int mapIndex = GetNativeCell(3);
int length = GetNativeCell(5);
ArrayList entryList = LMM_GetEntryList(gamemode);
if (entryList == null)
return -1;
if (missionIndex > entryList.Length - 1)
return -1;
int mapIndexOffset = entryList.Get(missionIndex);
ArrayList mapList = LMM_GetMapList(gamemode);
char mapName[LEN_MAP_FILENAME];
mapList.GetString(mapIndexOffset+mapIndex, mapName, sizeof(mapName));
if (SetNativeString(4, mapName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
public int Native_GetMapLocalizedName(Handle plugin, int numParams) {
if (numParams < 4)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
int mapIndex = GetNativeCell(3);
int length = GetNativeCell(5);
int client = GetNativeCell(6);
ArrayList entryList = LMM_GetEntryList(gamemode);
if (entryList == null)
return -1;
ArrayList mapList = LMM_GetMapList(gamemode);
char mapFileName[LEN_MAP_FILENAME];
int offset = entryList.Get(missionIndex);
mapList.GetString(offset + mapIndex, mapFileName, sizeof(mapFileName));
ArrayList mapLocalizedList = LMM_GetMapLocalizedList(gamemode);
if (mapLocalizedList.Get(offset + mapIndex) > 0) {
char localizedName[LEN_LOCALIZED_NAME];
Format(localizedName, sizeof(localizedName), "%T", mapFileName, client);
if (SetNativeString(4, localizedName, length, false) != SP_ERROR_NONE)
return -1;
return 1;
} else {
if (SetNativeString(4, mapFileName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
}
public int Native_GetMapUniqueID(Handle plugin, int numParams) {
if (numParams < 3)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int missionIndex = GetNativeCell(2);
int mapIndex = GetNativeCell(3);
if (missionIndex < 0)
return -1;
ArrayList entryList = LMM_GetEntryList(gamemode);
if (entryList == null)
return -1;
if (missionIndex > entryList.Length - 2)
return -1;
int offset = entryList.Get(missionIndex);
return offset + mapIndex;
}
public int Native_DecodeMapUniqueID(Handle plugin, int numParams) {
if (numParams < 3)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
int mapPos = GetNativeCell(3);
ArrayList mapList = LMM_GetMapList(gamemode);
if (mapList == null)
return -1;
ArrayList entryList = LMM_GetEntryList(gamemode);
int startMapIndex = 0;
for (int nextMissionIndex=1; nextMissionIndex<mapList.Length+1; nextMissionIndex++){
int nextStartMapIndex = entryList.Get(nextMissionIndex);
if (startMapIndex <= mapPos && mapPos < nextStartMapIndex) {
SetNativeCellRef(2, nextMissionIndex-1);
return mapPos - startMapIndex;
}
startMapIndex = nextStartMapIndex;
}
return -1;
}
public int Native_GetMapUniqueIDCount(Handle plugin, int numParams) {
if (numParams < 1)
return -1;
// Get parameters
LMM_GAMEMODE gamemode = view_as<LMM_GAMEMODE>(GetNativeCell(1));
ArrayList mapList = LMM_GetMapList(gamemode);
if (mapList == null)
return -1;
return mapList.Length;
}
public int Native_GetNumberOfInvalidMissions(Handle plugin, int numParams) {
return g_hStr_InvalidMissionNames.Length;
}
public int Native_GetInvalidMissionName(Handle plugin, int numParams) {
if (numParams < 2)
return -1;
int missionIndex = GetNativeCell(1);
int length = GetNativeCell(3);
char missionName[LEN_MISSION_NAME];
g_hStr_InvalidMissionNames.GetString(missionIndex, missionName, sizeof(missionName));
if (SetNativeString(2, missionName, length, false) != SP_ERROR_NONE)
return -1;
return 0;
}
/* ========== Mission Parser ========== */
// MissionParser state variables
int g_MissionParser_UnknownCurLayer;
int g_MissionParser_UnknownPreState;
int g_MissionParser_State;
#define MPS_UNKNOWN -1
#define MPS_ROOT 0
#define MPS_MISSION 1
#define MPS_MODES 2
#define MPS_GAMEMODE 3
#define MPS_MAP 4
LMM_GAMEMODE g_MissionParser_CurGameMode;
char g_MissionParser_MissionName[LEN_MISSION_NAME];
int g_MissionParser_CurMapID;
ArrayList g_hIntMap_Index;
ArrayList g_hStrMap_FileName;
public SMCResult MissionParser_NewSection(SMCParser smc, const char[] name, bool opt_quotes) {
switch (g_MissionParser_State) {
case MPS_ROOT: {
if(strcmp("mission", name, false)==0) {
g_MissionParser_State = MPS_MISSION;
} else {
g_MissionParser_UnknownPreState = g_MissionParser_State;
g_MissionParser_UnknownCurLayer = 1;
g_MissionParser_State = MPS_UNKNOWN;
// PrintToServer("MissionParser_NewSection found an unknown structure: %s",name);
}
}
case MPS_MISSION: {
if(StrEqual("modes", name, false)) {
g_MissionParser_State = MPS_MODES;
// PrintToServer("Entering modes section");
} else {
g_MissionParser_UnknownPreState = g_MissionParser_State;
g_MissionParser_UnknownCurLayer = 1;
g_MissionParser_State = MPS_UNKNOWN;
// PrintToServer("MissionParser_NewSection found an unknown structure: %s",name);
}
}
case MPS_MODES: {
g_MissionParser_CurGameMode = LMM_StringToGamemode(name);
if (g_MissionParser_CurGameMode == LMM_GAMEMODE_UNKNOWN) {
g_MissionParser_UnknownPreState = g_MissionParser_State;
g_MissionParser_UnknownCurLayer = 1;
g_MissionParser_State = MPS_UNKNOWN;
// PrintToServer("MissionParser_NewSection found an unknown structure: %s",name);
} else {
g_hIntMap_Index.Clear();
g_hStrMap_FileName.Clear();
g_MissionParser_State = MPS_GAMEMODE;
}
// PrintToServer("Enter gamemode: %d (%s)", g_MissionParser_CurGameMode, name);
}
case MPS_GAMEMODE: {
int mapID = StringToInt(name);
if (mapID > 0) { // Valid map section
g_MissionParser_State = MPS_MAP;
g_MissionParser_CurMapID = mapID;
} else {
// Skip invalid sections
g_MissionParser_UnknownPreState = g_MissionParser_State;
g_MissionParser_UnknownCurLayer = 1;
g_MissionParser_State = MPS_UNKNOWN;
//PrintToServer("MissionParser_NewSection found an unknown structure: %s",name);
}
}
case MPS_MAP: {
// Do not traverse further
g_MissionParser_UnknownPreState = g_MissionParser_State;
g_MissionParser_UnknownCurLayer = 1;
g_MissionParser_State = MPS_UNKNOWN;
//PrintToServer("MissionParser_NewSection found an unknown structure: %s",name);
}
case MPS_UNKNOWN: { // Traverse through unknown structures
g_MissionParser_UnknownCurLayer++;
}
}
return SMCParse_Continue;
}
public SMCResult MissionParser_KeyValue(SMCParser smc, const char[] key, const char[] value, bool key_quotes, bool value_quotes) {
switch (g_MissionParser_State) {
case MPS_MISSION: {
if (strcmp("Name", key, false)==0) {
strcopy(g_MissionParser_MissionName, LEN_MISSION_NAME, value);
}
}
case MPS_MAP: {
if (StrEqual("Map", key, false)) {
g_hIntMap_Index.Push(g_MissionParser_CurMapID);
char mapFileName[LEN_MAP_FILENAME];
String_ToLower(value, mapFileName, sizeof(mapFileName));
g_hStrMap_FileName.PushString(mapFileName);
// PrintToServer("Map %d: %s", g_MissionParser_CurMapID, value);
}
}
}
return SMCParse_Continue;
}
public SMCResult MissionParser_EndSection(SMCParser smc) {
switch (g_MissionParser_State) {
case MPS_MISSION: {
g_MissionParser_State = MPS_ROOT;
}
case MPS_MODES: {
// PrintToServer("Leaving modes section");
g_MissionParser_State = MPS_MISSION;
}
case MPS_GAMEMODE: {
// PrintToServer("Leaving gamemode: %d", g_MissionParser_CurGameMode);
g_MissionParser_State = MPS_MODES;
int numOfValidMaps = 0;
char mapFile[LEN_MAP_FILENAME];
// Make sure that all map indexes are consecutive and start from 1
// And validate maps
for (int iMap=1; iMap<=g_hIntMap_Index.Length; iMap++) {
int index = g_hIntMap_Index.FindValue(iMap);
if (index < 0) {
char gamemodeName[LEN_GAMEMODE_NAME];
LMM_GamemodeToString(g_MissionParser_CurGameMode, gamemodeName, sizeof(gamemodeName));
if (g_hStr_InvalidMissionNames.FindString(g_MissionParser_MissionName) < 0) {
g_hStr_InvalidMissionNames.PushString(g_MissionParser_MissionName);
}
LogError("Mission %s contains invalid \"%s\" section", g_MissionParser_MissionName, gamemodeName);
return SMCParse_HaltFail;
}
g_hStrMap_FileName.GetString(index, mapFile, sizeof(mapFile));
if (!IsMapValid(mapFile)) {
char gamemodeName[LEN_GAMEMODE_NAME];
LMM_GamemodeToString(g_MissionParser_CurGameMode, gamemodeName, sizeof(gamemodeName));
if (g_hStr_InvalidMissionNames.FindString(g_MissionParser_MissionName) < 0) {
g_hStr_InvalidMissionNames.PushString(g_MissionParser_MissionName);
}
LogError("Mission %s contains invalid map: \"%s\", gamemode: \"%s\"", g_MissionParser_MissionName, mapFile, gamemodeName);
return SMCParse_HaltFail;
}
numOfValidMaps++;
}
if (numOfValidMaps < 1) {
char gamemodeName[LEN_GAMEMODE_NAME];
LMM_GamemodeToString(g_MissionParser_CurGameMode, gamemodeName, sizeof(gamemodeName));
LogError("Mission %s does not contain any valid map in gamemode: \"%s\"", g_MissionParser_MissionName, gamemodeName);
return SMCParse_Continue;
}
// Add them to corresponding map lists
ArrayList mapList = LMM_GetMapList(g_MissionParser_CurGameMode);
for (int iMap=1; iMap<=g_hIntMap_Index.Length; iMap++) {
int index = g_hIntMap_Index.FindValue(iMap);
g_hStrMap_FileName.GetString(index, mapFile, sizeof(mapFile));
mapList.PushString(mapFile);
}
// Add a new entry
ArrayList entryList = LMM_GetEntryList(g_MissionParser_CurGameMode);
int lastOffset = entryList.Get(entryList.Length-1);
entryList.Push(lastOffset+g_hIntMap_Index.Length);
// Add to mission name list
ArrayList missionName = LMM_GetMissionNameList(g_MissionParser_CurGameMode);
missionName.PushString(g_MissionParser_MissionName);
}
case MPS_MAP: {
g_MissionParser_State = MPS_GAMEMODE;
}
case MPS_UNKNOWN: { // Traverse through unknown structures
g_MissionParser_UnknownCurLayer--;
if (g_MissionParser_UnknownCurLayer == 0) {
g_MissionParser_State = g_MissionParser_UnknownPreState;
}
}
}
return SMCParse_Continue;
}
void CopyFile(const char[] src, const char[] target) {
File fileSrc;
fileSrc = OpenFile(src, "rb", true, NULL_STRING);
if (fileSrc != null) {
File fileTarget;
fileTarget = OpenFile(target, "wb", true, NULL_STRING);
if (fileTarget != null) {
int buffer[256]; // 256Bytes each time
int numOfElementRead;
while (!fileSrc.EndOfFile()){
numOfElementRead = fileSrc.Read(buffer, 256, 1);
fileTarget.Write(buffer, numOfElementRead, 1);
}
FlushFile(fileTarget);
fileTarget.Close();
}
fileSrc.Close();
}
}
void CacheMissions() {
DirectoryListing dirList;
dirList = OpenDirectory("missions", true, NULL_STRING);
if (dirList == null) {
LogError("[SM] Plugin is not running! Could not locate mission folder");
SetFailState("Could not locate mission folder");
} else {
if (!DirExists("missions.cache")) {
CreateDirectory("missions.cache", 511);
}
char missionFileName[PLATFORM_MAX_PATH];
FileType fileType;
while(dirList.GetNext(missionFileName, PLATFORM_MAX_PATH, fileType)) {
if (fileType == FileType_File &&
strcmp("credits.txt", missionFileName, false) != 0
) {
char missionSrc[PLATFORM_MAX_PATH];
char missionCache[PLATFORM_MAX_PATH];
missionSrc = "missions/";
Format(missionSrc, PLATFORM_MAX_PATH, "missions/%s", missionFileName);
Format(missionCache, PLATFORM_MAX_PATH, "missions.cache/%s", missionFileName);
// PrintToServer("Cached mission file %s", missionFileName);
if (!FileExists(missionCache, true, NULL_STRING)) {
CopyFile(missionSrc, missionCache);
}
}
}
delete dirList;
}
}
void ParseMissions() {
DirectoryListing dirList;
dirList = OpenDirectory("missions.cache", true, NULL_STRING);
if (dirList == null) {
LogError("The \"missions.cache\" folder was not found!");
} else {
// Create the parser
SMCParser parser = SMC_CreateParser();
parser.OnEnterSection = MissionParser_NewSection;
parser.OnLeaveSection = MissionParser_EndSection;
parser.OnKeyValue = MissionParser_KeyValue;
g_hIntMap_Index = new ArrayList(1);
g_hStrMap_FileName = new ArrayList(LEN_MAP_FILENAME);
char missionCache[PLATFORM_MAX_PATH];
char missionFileName[PLATFORM_MAX_PATH];
FileType fileType;
while(dirList.GetNext(missionFileName, PLATFORM_MAX_PATH, fileType)) {
if (fileType == FileType_File) {
Format(missionCache, PLATFORM_MAX_PATH, "missions.cache/%s", missionFileName);
// Process the mission file
g_MissionParser_State = MPS_ROOT;
SMCError err = parser.ParseFile(missionCache);
if (err != SMCError_Okay) {
g_hStr_InvalidMissionNames.PushString(missionCache);
LogError("An error occured while parsing %s, code:%d", missionCache, err);
}
}
}
delete g_hIntMap_Index;
delete g_hStrMap_FileName;
delete dirList;
}
}
/* ========== Localization File Parser ========== */
ArrayList g_hBool_MissionNameLocalized[COUNT_LMM_GAMEMODE];
ArrayList g_hBool_MapNameLocalized[COUNT_LMM_GAMEMODE];
void LMM_NewLocalizedList(LMM_GAMEMODE gamemode) {
ArrayList missionLocalizedList = new ArrayList(1, LMM_GetNumberOfMissions(gamemode));
ArrayList mapLocalizedList = new ArrayList(1, LMM_GetMapList(gamemode).Length);
g_hBool_MissionNameLocalized[view_as<int>(gamemode)] = missionLocalizedList;
g_hBool_MapNameLocalized[view_as<int>(gamemode)] = mapLocalizedList;
for (int i=0; i<missionLocalizedList.Length; i++) {
missionLocalizedList.Set(i, 0, 0);
}
for (int i=0; i<mapLocalizedList.Length; i++) {
mapLocalizedList.Set(i, 0, 0);
}
}
void LMM_FreeLocalizedLists() {
for (int gamemode=0; gamemode<COUNT_LMM_GAMEMODE; gamemode++) {
delete g_hBool_MissionNameLocalized[gamemode];
delete g_hBool_MapNameLocalized[gamemode];
}
}
ArrayList LMM_GetMissionLocalizedList(LMM_GAMEMODE gamemode) {
return g_hBool_MissionNameLocalized[view_as<int>(gamemode)];
}
ArrayList LMM_GetMapLocalizedList(LMM_GAMEMODE gamemode) {
return g_hBool_MapNameLocalized[view_as<int>(gamemode)];
}
/*================================================================
######### Mission Name Localization Parsing #########
=================================================================*/
bool g_MissionNameLocalization_ParsingMissionLocalization;
LMM_GAMEMODE g_MissionNameLocalization_Gamemode;
int g_MissionNameLocalization_State;
int g_MissionNameLocalization_UnknownCurLayer;
int g_MissionNameLocalization_UnknownPreState;
#define MNLS_UNKNOWN -1
#define MNLS_ROOT 0
#define MNLS_PHRASES 1
public SMCResult LocalizationParser_NewSection(SMCParser smc, const char[] name, bool opt_quotes) {
switch (g_MissionNameLocalization_State) {
case MNLS_ROOT: {
if(strcmp("Phrases", name, false)==0) {
g_MissionNameLocalization_State = MNLS_PHRASES;
} else {
g_MissionNameLocalization_UnknownPreState = g_MissionNameLocalization_State;
g_MissionNameLocalization_UnknownCurLayer = 1;
g_MissionNameLocalization_State = MNLS_UNKNOWN;
}
}
case MNLS_PHRASES: {
if (g_MissionNameLocalization_ParsingMissionLocalization) {
int missionIndex = LMM_FindMissionIndexByName(g_MissionNameLocalization_Gamemode, name);
if (missionIndex > -1) {
ArrayList missionLocalizationList = LMM_GetMissionLocalizedList(g_MissionNameLocalization_Gamemode);
missionLocalizationList.Set(missionIndex, 1, 0);
}
} else {
// We are parsing map name localization
int missionIndex;
int mapIndex = LMM_FindMapIndexByName(g_MissionNameLocalization_Gamemode, missionIndex, name);
if (mapIndex > -1 && missionIndex > -1) {
ArrayList entryList = LMM_GetEntryList(g_MissionNameLocalization_Gamemode);
ArrayList mapLocalizationList = LMM_GetMapLocalizedList(g_MissionNameLocalization_Gamemode);
int offset = entryList.Get(missionIndex);
mapLocalizationList.Set(offset + mapIndex, 1, 0);
}
}
// Do not traverse further
g_MissionNameLocalization_UnknownPreState = g_MissionNameLocalization_State;
g_MissionNameLocalization_UnknownCurLayer = 1;
g_MissionNameLocalization_State = MNLS_UNKNOWN;
}
case MNLS_UNKNOWN: { // Traverse through unknown structures
g_MissionNameLocalization_UnknownCurLayer++;
}
}