Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

commits in b288b8d cause 'blocky' textures. #20

Closed
mrdude2478 opened this issue Mar 6, 2018 · 1 comment
Closed

commits in b288b8d cause 'blocky' textures. #20

mrdude2478 opened this issue Mar 6, 2018 · 1 comment

Comments

@mrdude2478
Copy link

While compiling vitaquake with the latest update, the game has now git what I can only call 'blocky' textures while playing. Reverting back to 1359762 and installing, then compiling vitaquake makes the textures appear as normal again.

I have the latest vitasdk/headers etc.

@Rinnegatamante
Copy link
Owner

Stick with code refactor branch: https://github.com/Rinnegatamante/vitaGL/tree/code_refactor

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants