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I've spent a few hours now trying to figure out the reason of this issue but no dice.
I can build and deploy the UWP Peer application on a my laptop as well as build and deploy the Unity UWP client application on my desktop which are both on the same network. I start both apps as well as the server application executable and can connect both peers to the server.
Whenever I click connect peer (on either application) both apps throw an unhandled win32 exception and crash.
Has anyone else experienced this problem?
The text was updated successfully, but these errors were encountered:
Just to quickly verify -- both laptop and desktop have webcam + microphone setups and recognized by the WebRTC library? The sample library would typically crash on a setup without a webcam/mic.
Thank you for the reply and sorry for my late response. But yes, both have a webcam/mic setup. I can try debugging and seeing if the applications are both recognizing the devices, though just to double check.
Just verified by debugging the XamlTestApp on my laptop that there is a webcam, mic, and speakers present. On the Unity client, I see the light on my wecam come up when I start the app so I'm going to assume it's recognizing the devices on that end as well.
I've spent a few hours now trying to figure out the reason of this issue but no dice.
I can build and deploy the UWP Peer application on a my laptop as well as build and deploy the Unity UWP client application on my desktop which are both on the same network. I start both apps as well as the server application executable and can connect both peers to the server.
Whenever I click connect peer (on either application) both apps throw an unhandled win32 exception and crash.
Has anyone else experienced this problem?
The text was updated successfully, but these errors were encountered: