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XogoEngine.OpenGL.csproj
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XogoEngine.OpenGL.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5E568383-E804-40B4-B303-E8D3F67FA5BC}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>XogoEngine.OpenGL</RootNamespace>
<AssemblyName>XogoEngine.OpenGL</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\build\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\build\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Adapters\" />
<Folder Include="Extensions\" />
<Folder Include="Shaders\" />
<Folder Include="Properties\" />
<Folder Include="Utilities\" />
<Folder Include="Vertex\" />
</ItemGroup>
<ItemGroup>
<Compile Include="OpenGlErrorHelper.cs" />
<Compile Include="OpenGlException.cs" />
<Compile Include="IResource.cs" />
<Compile Include="Adapters\IBufferAdapter.cs" />
<Compile Include="Adapters\BufferAdapter.cs" />
<Compile Include="Adapters\IDrawAdapter.cs" />
<Compile Include="Adapters\DrawAdapter.cs" />
<Compile Include="Adapters\IGlAdapter.cs" />
<Compile Include="Adapters\GlAdapter.cs" />
<Compile Include="Adapters\IShaderAdapter.cs" />
<Compile Include="Adapters\ShaderAdapter.cs" />
<Compile Include="Adapters\ITextureAdapter.cs" />
<Compile Include="Adapters\TextureAdapter.cs" />
<Compile Include="Adapters\IVertexArrayAdapter.cs" />
<Compile Include="Adapters\VertexArrayAdapter.cs" />
<Compile Include="Extensions\IResourceExtensions.cs" />
<Compile Include="Extensions\VectorExtensions.cs" />
<Compile Include="Shaders\Shader.cs" />
<Compile Include="Shaders\ShaderAttribute.cs" />
<Compile Include="Shaders\ShaderUniform.cs" />
<Compile Include="Shaders\IShaderProgram.cs" />
<Compile Include="Shaders\ShaderProgram.cs" />
<Compile Include="Shaders\ShaderProgramLinkException.cs" />
<Compile Include="Shaders\ShaderAttributeNotFoundException.cs" />
<Compile Include="Shaders\ShaderUniformNotFoundException.cs" />
<Compile Include="Shaders\ShaderCompilationException.cs" />
<Compile Include="Shaders\ProgramNotLinkedException.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utilities\HashCodeGenerator.cs" />
<Compile Include="Vertex\IElementBuffer.cs" />
<Compile Include="Vertex\ElementBuffer.cs" />
<Compile Include="Vertex\IVertexBuffer.cs" />
<Compile Include="Vertex\IVertexDeclarable.cs" />
<Compile Include="Vertex\IVertexDeclaration.cs" />
<Compile Include="Vertex\UnallocatedBufferSizeException.cs" />
<Compile Include="Vertex\IVertexArrayObject.cs" />
<Compile Include="Vertex\VertexArrayObject.cs" />
<Compile Include="Vertex\VertexBuffer.cs" />
<Compile Include="Vertex\VertexDeclaration.cs" />
<Compile Include="Vertex\VertexElement.cs" />
<Compile Include="Vertex\VertexElementUsage.cs" />
<Compile Include="Vertex\VertexPosition.cs" />
<Compile Include="Vertex\VertexPositionColour.cs" />
<Compile Include="Vertex\VertexPositionColourTexture.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Choose>
<When Condition="($(TargetFrameworkIdentifier) == '.NETStandard' And ($(TargetFrameworkVersion) == 'v1.0' Or $(TargetFrameworkVersion) == 'v1.1' Or $(TargetFrameworkVersion) == 'v1.2' Or $(TargetFrameworkVersion) == 'v1.3' Or $(TargetFrameworkVersion) == 'v1.4' Or $(TargetFrameworkVersion) == 'v1.5')) Or ($(TargetFrameworkIdentifier) == '.NETFramework' And ($(TargetFrameworkVersion) == 'v4.0' Or $(TargetFrameworkVersion) == 'v4.5' Or $(TargetFrameworkVersion) == 'v4.5.1' Or $(TargetFrameworkVersion) == 'v4.5.2' Or $(TargetFrameworkVersion) == 'v4.5.3' Or $(TargetFrameworkVersion) == 'v4.6' Or $(TargetFrameworkVersion) == 'v4.6.1' Or $(TargetFrameworkVersion) == 'v4.6.2'))">
<ItemGroup>
<Reference Include="OpenTK">
<HintPath>..\..\packages\core\OpenTK\lib\NET40\OpenTK.dll</HintPath>
<Private>True</Private>
<Paket>True</Paket>
</Reference>
</ItemGroup>
</When>
</Choose>
</Project>