-
Notifications
You must be signed in to change notification settings - Fork 0
/
x
29 lines (29 loc) · 1.82 KB
/
x
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
src/battlemanager.c:141: if (!animation_move_towards(bm->player->animation, monster->animation->objlist->coord))
src/battlemanager.c:144: stats_attack_dmg(bm->player->stats, monster->stats);
src/battlemanager.c:149: if (!animation_move_towards(bm->player->animation, player_coord))
src/battlemanager.c:152: bm->player->stats->charged_speed = 0;
src/battlemanager.c:169: stats_attack_dmg(monster->stats, bm->player->stats);
src/battlemanager.c:205: if (!alive || stats_is_dead(bm->player->stats))
src/battlemanager.c:225: stats_charge_speed(bm->player->stats);
src/battlemanager.c:226: if (stats_is_turn(bm->player->stats))
src/player.c:10: player->animation = animation_init(objlist);
src/player.c:11: player->stats = stats_init();
src/player.c:12: player->stats->speed = 2;
src/player.c:13: player->stats->hitpoints = 1;
src/player.c:20: animation_free(player->animation);
src/player.c:28: player->x = x + MAP_X_REL_ZERO - (COLS / 2) + 1;
src/player.c:29: player->y = y + MAP_Y_REL_ZERO - (LINES / 2);
src/player.c:35: player->x = x - (COLS / 2);
src/player.c:36: player->y = y - (LINES / 2);
src/player.c:42: *x = player->x;
src/player.c:43: *y = player->y;
src/player.c:49: *x = player->x + COLS / 2;
src/player.c:50: *y = player->y + LINES / 2;
src/player.c:56: player->x = x;
src/player.c:57: player->y = y;
src/player.c:58: //player->animation->objlist->coord.x = x;
src/player.c:59: //player->animation->objlist->coord.y = y;
src/player.c:65: player->animation->objlist->coord.x = x;
src/player.c:66: player->animation->objlist->coord.y = y;
src/player.c:72: animation_animate(player->animation, frame, moved);
src/scenemanager.c:42: player_move(sm->player, sm->player->x, sm->player->y);