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Pattern scanning #4
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Hi, I think so too! That's exactly why I made it in the first place! I couldn't find a library that allows reading or writing to memory. It's pretty much dead, I haven't intended on updating it as I no longer develop the program that used this library as a dependency but I may look into updating it to work with the latest version of Node. I was also never even able to get pattern scanning to work in C++ but if I find time I'm sure I'll be able to get it working. From looking at your profile, I presume you intend to use this library with League of Legends in some way? 😉 Regards, |
Yes, you got me. I intend to create some dev tools that interact with the game's memory in real-time. |
Alright, I am planning to look into updating this library and will then possibly add pattern scanning when I do. However for the time being I have no idea when I will do this. In the meantime, feel free to submit a pull request! Also I don't play League, are you allowed to do that? |
Glad to hear that. That being said, what I plan to build is just to allow me fiddle with the game's environment in so called |
Added the pattern scanning function, I've not tested this extensively and I've only tested it so far with CS:GO and it seems to be working perfectly. Hopefully you get the chance to try it out and report if it works or not. |
Thanks! I will give it a try and let you know if there's any issues. |
Hello!
I've found your project on
npm
and I think it's the only memory editing module for node in there. Seen that your last update was 7 months ago.Are you still working on this or is it dead?
Are you still planning on adding the
pattern scanning
feature from your TODO list?Cheers,
Pupix
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