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touch pan orientation #4
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implemented, but let's explore decelerating in place of abrupt stops. |
it would be great to be able to pan around even when the deviceOrient is enabled. |
gperessin, i'm still thinking on this. a problem i'm see right now is if both are enabled, panning will un-align the real and virtual horizons, and i haven't been able to imagine an elegant way to re-align them (if the user wanted, which makes sense that they might) without introducing a UI layer |
i've been thinking about this some more, i might try this: |
or maybe when panning, deviceOrientation will be disable, only enable when cancel touch? |
b379e2e it's now possible to activate both simultaneously |
if deviceOrient is disabled, user should be able to pan around the scene with touches
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