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Visualizing Interface Changes and Data Structure Adjustments in Figma #295
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notes: When users add player start experience and number of players, calculate the available XP and level related information. Encounter information should be specific to difficulty, randomization and only update campaign on a success |
Monday April 8th - 1 hr |
Tuesday April 9th - 1 hr |
Thursday April 11th - 4 hr |
Friday April 12th - 1.5 hr |
April 17th 3 hr |
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Objective: Create a Figma prototype to visualize the necessary interface changes for dynamic calculations and the adjustments in data structure between 'Campaigns' and 'Encounters'.
Steps:
Review Existing Structure:
Briefly review the current designs and data structure of 'Campaigns' and 'Encounters' to understand what exists and what needs to change.
Identify Key Changes:
Pinpoint the specific fields that need to be moved from 'Encounters' to 'Campaigns'.
Outline the required interface changes to support dynamic calculations.
Figma Prototype Creation:
Open a new Figma file and set up the initial frames for 'Campaigns' and 'Encounters'.
Import or recreate the current interface designs of 'Campaigns' and 'Encounters'.
Adjust the design to relocate the identified fields from 'Encounters' to 'Campaigns'.
Modify the interface to include elements that reflect dynamic calculations (like input fields, calculation results display, etc.).
Use Figma’s prototyping features to link the designs and demonstrate user flow and interactions.
Finalization:
Once the design is approved, document the changes and interactions in detail to assist the development team in understanding the new flow and functionalities.
Outcome: A Figma prototype that clearly demonstrates the updated data structure between 'Campaigns' and 'Encounters', as well as the interface enhancements for dynamic calculations. This visual representation will serve as a blueprint for the development team to implement the changes.
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