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ARM64 encoding issues #7

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robmikh opened this issue Dec 18, 2021 · 1 comment
Open

ARM64 encoding issues #7

robmikh opened this issue Dec 18, 2021 · 1 comment
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@robmikh
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robmikh commented Dec 18, 2021

The encoder behaves strangely on ARM64 devices (tested with a first gen Surface Pro X):
recording

Ignoring the strange colors in the initial frame (which would be fixed by a better default palette #4), subsequent frames are encoded as mostly white for some reason. I'm not sure if this is a bug in giffun or in the Qualcomm GPU driver...

This is where I really wish PIX would be able to resolve the shader symbols ☹️

@robmikh robmikh added the bug Something isn't working label Dec 18, 2021
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robmikh commented Dec 22, 2021

It's somehow related to how the texture diff compute shader interacts with the LUT lookup pixel shader. When I disable the texture differ, the gif looks correct. I tried using different texture registers, but it didn't seem to make a difference.

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