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Puzzle interface improvements #1
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Meandering Numbers: Allow for drawing lines from one cell to another as auxiliary marks. |
Good idea.
I think this already works? |
Herugolf: some way of building lines from the hole back, e.g. auxiliary marks (and perhaps dragging auxiliary marks automatically from a hole) |
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Similarly to Nanro, Sukoro would also benefit from a shading input. |
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Slalom: "Show gate num" button should also calculate the gate numbers for gates that have been passed through and whose numbers can be directly deduced from the other gates passed through. |
Moon or Sun: EDIT: The above isn't quite what I want, actually. How about adding an option to "allow not passing through any symbols in a room", and fix up the solution checking with regards to parity here? |
Auto-add borders in Sashigane and Shikaku based on auxiliary marks. |
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Tentaisho: Auto-colour completed regions. |
Easy as ABC: Inputting an X or O auxiliary mark on a square should remove corner inputs on that square; similarly, pressing BACKSPACE on a square should also remove its corner inputs. |
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kin-kon-kan regions could automatically be marked green when one mirror is placed (like norinori), and should probably have separate blank cell input option too |
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Yinyang could have a dividing line option similar to fillomino. |
I feel the cursor display could be improved, perhaps by using a brighter color or offsetting it a bit from grid |
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cross marks / dots for heyawake, to mark when one of two cells must be shaded |
yagit: drawing aux lines is a pain (you typically want to draw a whole list of parallel aux line fragments) ideas:
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I don't think it should properly draw them all, but an autocmp setting to do this could be nice. I.e., draw the extra parallel aux lines in gray. Or even do this from a completed dot. I've implemented 2. for now (on right button only). |
Here are all of the minor genre improvements I can think of at the moment: |
Doppelblock would benefit from showing a number range like easy as abc. |
For directed loop/path types (icebarn, nagereru) it would be great to have a direction-indicator at the ends of path segments when the orientation is known. |
slitherlink: different behavior for left/right mouse button (similar to other shading genres, where one cycles forward and the other cycles back) when in bgcolor 1/2 mode |
Moon or Sun: Make moon/sun marks have consistent names. (I think this is as simple as renaming "Marks of moon" and "Marks of sun" in the puzzle editor, but I might be wrong on this.) |
Nurikabe (and possibly other genres): Allow for inputting question marks by typing |
@psml-imeji notes (#207):
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@robx replies:
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Tapa-Like Loop: Make clue borders thick and un-X-able. |
A LITS-like autocomplete mode for shimagumi which would mark cells unshaded that aren't reachable from shaded cells in that area. (This might be too involved. I find solving shimagumi to be very visually confusing -- maybe something else could be done instead to keep the rooms more visible, such as a lighter shading, wider margin.) |
Ayeheya, Bonsan, Heyabon: When shading or coloring, also fill in the opposite square in the same region. This should be opt-in. |
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From the Discord:
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Kin-kon-kan: the interface should be able to mark solved clues in some way. A right click would work awesome for that as that is currently not assigned for cells outside the grid! It could also be marked automatically, similar to what yajilin does. |
This is to collect some obvious improvements to existing puzzle types.
Similarly, bag/corral/cave would benefit from a shading input.✅Auto-shading of completed clues for Yajilin.✅The text was updated successfully, but these errors were encountered: