/
model_field_partition.go
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/
model_field_partition.go
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/*
* REST API
*
* Rockset's REST API allows for creating and managing all resources in Rockset. Each supported endpoint is documented below. All requests must be authorized with a Rockset API key, which can be created in the [Rockset console](https://console.rockset.com). The API key must be provided as `ApiKey <api_key>` in the `Authorization` request header. For example: ``` Authorization: ApiKey aB35kDjg93J5nsf4GjwMeErAVd832F7ad4vhsW1S02kfZiab42sTsfW5Sxt25asT ``` All endpoints are only accessible via https. Build something awesome!
*
* API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// FieldPartition struct for FieldPartition
type FieldPartition struct {
// The name of a field, parsed as a SQL qualified name
FieldName *string `json:"field_name,omitempty"`
// The type of partitions on a field
Type *string `json:"type,omitempty"`
// The values for partitioning of a field
Keys *[]string `json:"keys,omitempty"`
}
// NewFieldPartition instantiates a new FieldPartition object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFieldPartition() *FieldPartition {
this := FieldPartition{}
return &this
}
// NewFieldPartitionWithDefaults instantiates a new FieldPartition object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFieldPartitionWithDefaults() *FieldPartition {
this := FieldPartition{}
return &this
}
// GetFieldName returns the FieldName field value if set, zero value otherwise.
func (o *FieldPartition) GetFieldName() string {
if o == nil || o.FieldName == nil {
var ret string
return ret
}
return *o.FieldName
}
// GetFieldNameOk returns a tuple with the FieldName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FieldPartition) GetFieldNameOk() (*string, bool) {
if o == nil || o.FieldName == nil {
return nil, false
}
return o.FieldName, true
}
// HasFieldName returns a boolean if a field has been set.
func (o *FieldPartition) HasFieldName() bool {
if o != nil && o.FieldName != nil {
return true
}
return false
}
// SetFieldName gets a reference to the given string and assigns it to the FieldName field.
func (o *FieldPartition) SetFieldName(v string) {
o.FieldName = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *FieldPartition) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FieldPartition) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *FieldPartition) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *FieldPartition) SetType(v string) {
o.Type = &v
}
// GetKeys returns the Keys field value if set, zero value otherwise.
func (o *FieldPartition) GetKeys() []string {
if o == nil || o.Keys == nil {
var ret []string
return ret
}
return *o.Keys
}
// GetKeysOk returns a tuple with the Keys field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FieldPartition) GetKeysOk() (*[]string, bool) {
if o == nil || o.Keys == nil {
return nil, false
}
return o.Keys, true
}
// HasKeys returns a boolean if a field has been set.
func (o *FieldPartition) HasKeys() bool {
if o != nil && o.Keys != nil {
return true
}
return false
}
// SetKeys gets a reference to the given []string and assigns it to the Keys field.
func (o *FieldPartition) SetKeys(v []string) {
o.Keys = &v
}
func (o FieldPartition) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.FieldName != nil {
toSerialize["field_name"] = o.FieldName
}
if o.Type != nil {
toSerialize["type"] = o.Type
}
if o.Keys != nil {
toSerialize["keys"] = o.Keys
}
return json.Marshal(toSerialize)
}
type NullableFieldPartition struct {
value *FieldPartition
isSet bool
}
func (v NullableFieldPartition) Get() *FieldPartition {
return v.value
}
func (v *NullableFieldPartition) Set(val *FieldPartition) {
v.value = val
v.isSet = true
}
func (v NullableFieldPartition) IsSet() bool {
return v.isSet
}
func (v *NullableFieldPartition) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFieldPartition(val *FieldPartition) *NullableFieldPartition {
return &NullableFieldPartition{value: val, isSet: true}
}
func (v NullableFieldPartition) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFieldPartition) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}