/
model_update_role_request.go
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/
model_update_role_request.go
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/*
REST API
Rockset's REST API allows for creating and managing all resources in Rockset. Each supported endpoint is documented below. All requests must be authorized with a Rockset API key, which can be created in the [Rockset console](https://console.rockset.com). The API key must be provided as `ApiKey <api_key>` in the `Authorization` request header. For example: ``` Authorization: ApiKey aB35kDjg93J5nsf4GjwMeErAVd832F7ad4vhsW1S02kfZiab42sTsfW5Sxt25asT ``` All endpoints are only accessible via https. Build something awesome!
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the UpdateRoleRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UpdateRoleRequest{}
// UpdateRoleRequest struct for UpdateRoleRequest
type UpdateRoleRequest struct {
// Description for the role.
Description *string `json:"description,omitempty"`
// List of privileges that will be associated with the role.
Privileges []Privilege `json:"privileges,omitempty"`
}
// NewUpdateRoleRequest instantiates a new UpdateRoleRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUpdateRoleRequest() *UpdateRoleRequest {
this := UpdateRoleRequest{}
return &this
}
// NewUpdateRoleRequestWithDefaults instantiates a new UpdateRoleRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUpdateRoleRequestWithDefaults() *UpdateRoleRequest {
this := UpdateRoleRequest{}
return &this
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *UpdateRoleRequest) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateRoleRequest) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *UpdateRoleRequest) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *UpdateRoleRequest) SetDescription(v string) {
o.Description = &v
}
// GetPrivileges returns the Privileges field value if set, zero value otherwise.
func (o *UpdateRoleRequest) GetPrivileges() []Privilege {
if o == nil || IsNil(o.Privileges) {
var ret []Privilege
return ret
}
return o.Privileges
}
// GetPrivilegesOk returns a tuple with the Privileges field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UpdateRoleRequest) GetPrivilegesOk() ([]Privilege, bool) {
if o == nil || IsNil(o.Privileges) {
return nil, false
}
return o.Privileges, true
}
// HasPrivileges returns a boolean if a field has been set.
func (o *UpdateRoleRequest) HasPrivileges() bool {
if o != nil && !IsNil(o.Privileges) {
return true
}
return false
}
// SetPrivileges gets a reference to the given []Privilege and assigns it to the Privileges field.
func (o *UpdateRoleRequest) SetPrivileges(v []Privilege) {
o.Privileges = v
}
func (o UpdateRoleRequest) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UpdateRoleRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.Privileges) {
toSerialize["privileges"] = o.Privileges
}
return toSerialize, nil
}
type NullableUpdateRoleRequest struct {
value *UpdateRoleRequest
isSet bool
}
func (v NullableUpdateRoleRequest) Get() *UpdateRoleRequest {
return v.value
}
func (v *NullableUpdateRoleRequest) Set(val *UpdateRoleRequest) {
v.value = val
v.isSet = true
}
func (v NullableUpdateRoleRequest) IsSet() bool {
return v.isSet
}
func (v *NullableUpdateRoleRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUpdateRoleRequest(val *UpdateRoleRequest) *NullableUpdateRoleRequest {
return &NullableUpdateRoleRequest{value: val, isSet: true}
}
func (v NullableUpdateRoleRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUpdateRoleRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}