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Activate-able Skills #5

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Rod995 opened this issue Nov 16, 2018 · 1 comment
Closed

Activate-able Skills #5

Rod995 opened this issue Nov 16, 2018 · 1 comment
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C++ This will need some hardcode, won't it... Features New feature or request Help me! Extra attention is needed Weird This doesn't seem right
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Rod995 commented Nov 16, 2018

For the claws will define more later leaving now

@Rod995 Rod995 added Features New feature or request Help me! Extra attention is needed Weird This doesn't seem right labels Nov 16, 2018
@Rod995 Rod995 added this to the Pre-Alpha milestone Nov 16, 2018
@Rod995 Rod995 self-assigned this Nov 16, 2018
@Rod995 Rod995 added this to To do in Basic Starter Tech via automation Nov 16, 2018
@Rod995 Rod995 moved this from To do to In progress in Basic Starter Tech Nov 18, 2018
@Rod995 Rod995 moved this from In progress to To do in Basic Starter Tech Nov 18, 2018
@Rod995
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Rod995 commented Nov 18, 2018

Melee weapons should each be compatible with melee martial arts, each named after their move.
There should be a general move list that is built into each item itself, and then a martial art set that teaches special moves for certain items, like POWER_PUNCH.

  • Power Punch

@Rod995 Rod995 moved this from To do to In progress in Basic Starter Tech Nov 27, 2018
@Rod995 Rod995 added the C++ This will need some hardcode, won't it... label Dec 3, 2018
@Rod995 Rod995 closed this as completed Aug 3, 2019
@Rod995 Rod995 moved this from In progress to Done in Basic Starter Tech Aug 3, 2019
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C++ This will need some hardcode, won't it... Features New feature or request Help me! Extra attention is needed Weird This doesn't seem right
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