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In the example in the docs, how do you actually "advance" or consume the signal value when a new value is emitted from a stream? A more concrete example would really help. Something that consumes the connected signal.
I'm honestly not sure I know the right question to ask.
If I have a Stream<Foo> I know I can create a stream signal from that. In my widget I'm going to get objects of AsyncState<Foo> - which is fine, I understand how to handle those (somewhat verbose, but it works).
Your previous comment implied I can 'connect' the stream to a non async signal, so my widget only deals with type Foo? And presumably only gets updated when the stream emits a new Foo into the "connected" signal?
A more complex example, ideally with a Flutter widget would really help.
Not grokking how connect() works or why I would want to use it.
Some docs would be great!
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