/
memberlist_actor.go
152 lines (136 loc) · 3.37 KB
/
memberlist_actor.go
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package cluster
import (
"fmt"
"github.com/AsynkronIT/protoactor-go/actor"
"github.com/AsynkronIT/protoactor-go/remote"
)
var (
memberlistPID *actor.PID
)
func spawnMembershipActor() {
memberlistPID = actor.SpawnNamed(actor.FromProducer(newMembershipActor()), "#membership")
}
func newMembershipActor() actor.Producer {
return func() actor.Actor {
return &memberlistActor{}
}
}
func subscribeMembershipActorToEventStream() {
actor.EventStream.SubscribePID(memberlistPID,
func(m interface{}) bool {
_, ok := m.(MemberStatusBatch)
return ok
})
}
// membershipActor is responsible to keep track of the current cluster topology
// it does so by listening to changes from the ClusterProvider.
// the default ClusterProvider is consul.ConsulProvider which uses the Consul HTTP API to scan for changes
type memberlistActor struct {
members map[string]*MemberStatus
}
func (a *memberlistActor) Receive(ctx actor.Context) {
switch msg := ctx.Message().(type) {
case *actor.Started:
a.members = make(map[string]*MemberStatus)
case *MemberByKindRequest:
var res []string
//TODO: optimize this
for key, v := range a.members {
if !msg.onlyAlive || (msg.onlyAlive && v.Alive) {
for _, k := range v.Kinds {
if k == msg.kind {
res = append(res, key)
}
}
}
}
ctx.Respond(&MemberByKindResponse{
members: res,
})
case MemberStatusBatch:
//build a lookup for the new statuses
tmp := make(map[string]*MemberStatus)
for _, new := range msg {
//key is address:port
key := fmt.Sprintf("%v:%v", new.Host, new.Port)
tmp[key] = new
}
//find the entires that only exist in the old set but not in the new
for key, old := range a.members {
new := tmp[key]
if new == nil {
a.notify(key, new, old)
}
}
//find all the entries that exist in the new set
for key, new := range tmp {
old := a.members[key]
a.members[key] = new
a.notify(key, new, old)
}
}
}
func (a *memberlistActor) notify(key string, new *MemberStatus, old *MemberStatus) {
if new == nil && old == nil {
//ignore, not possible
return
}
if new == nil {
//notify left
meta := MemberMeta{
Host: old.Host,
Port: old.Port,
Kinds: old.Kinds,
}
left := &MemberLeftEvent{MemberMeta: meta}
actor.EventStream.Publish(left)
delete(a.members, key) //remove this member as it has left
rt := &remote.EndpointTerminated{
Address: fmt.Sprintf("%v:%v", old.Host, old.Port),
}
actor.EventStream.Publish(rt)
return
}
if old == nil {
//notify joined
meta := MemberMeta{
Host: new.Host,
Port: new.Port,
Kinds: new.Kinds,
}
joined := &MemberJoinedEvent{MemberMeta: meta}
actor.EventStream.Publish(joined)
return
}
if new.MemberID != old.MemberID {
meta := MemberMeta{
Host: new.Host,
Port: new.Port,
Kinds: new.Kinds,
}
joined := &MemberRejoinedEvent{MemberMeta: meta}
actor.EventStream.Publish(joined)
return
}
if old.Alive && !new.Alive {
//notify node unavailable
meta := MemberMeta{
Host: new.Host,
Port: new.Port,
Kinds: new.Kinds,
}
unavailable := &MemberUnavailableEvent{MemberMeta: meta}
actor.EventStream.Publish(unavailable)
return
}
if !old.Alive && new.Alive {
//notify node reachable
meta := MemberMeta{
Host: new.Host,
Port: new.Port,
Kinds: new.Kinds,
}
available := &MemberAvailableEvent{MemberMeta: meta}
actor.EventStream.Publish(available)
}
}